Ah yes, I was wondering about the parry suppression from level difference.
Do you happen to know if there is block or critical block suppression similar to how dodge/parry is known to work? (1.5% per level)
Also, isn't "miss" a thing when the level difference between player and enemy is less than 3?
This post seems to suggest block/miss suppressions apply based on level differences http://us.battle.net/wow/en/forum/topic/13087818929#16
Admittedly, most of the time we're plugging in 103 boss level to 100 player level, so miss goes away.
I see you've got crit suppression (1% per level diff), but any idea if a similar thing should apply to multistrike? I couldn't find a definitive answer to this and don't really feel like gathering dummy statistics.
The armor mitigation constant is supposed to use the source level. In the spreadsheet v 6.0.1.014 cell B59 it looks like the player's level is being accessed instead. Using boss level changes the armor mitigation from 63% to 54% or so and is probably making your mean physical DTPS too low by like 20%.
2014-09-10 fixed bug in expected damage reduction per rage from shield block
2014-09-10 added support for tier 17 2 piece bonus
2014-09-10 modified shield block uptime input to be time between casts
2014-09-10 improved defensive stance armour bonus reduced from 15% to 10% (build 18837)
2014-09-10 removed old shield barrier perk
2014-09-10 shield barrier scaling reduced from 2.75 to 2.35 (build 18837)
2014-09-10 defensive stance damage reduction reduced to 20% (build 18837)
also on the servers blood craze is only healing for 1.2%, my spreadsheet has it healing for 3%. though i will note my multistrike value seems rather high.
i'll compare these against simC, and if they still seem out i'll do some bug searching
I am kinda wondering if they're now trying to push us towards the DK sort of Play where it's not the number of absorbs that count, but the timing of them. I am glad Haste is doing better, hilst levleing on the PTR going full haste makes for a very fun playstyle, even when it was the most meh of our stats.
TBH I'm more concerned about the butchery of mobility skills.