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Thread: Airowird's compendium of One Minute Field Guides

  1. #1
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    Airowird's compendium of One Minute Field Guides

    BASED ON PRELIMINARY BETA DATA, UPDATES WILL COME AS FAST AS CHANGES CAN BE TESTED!


    Welcome to the Warlords of Draenor One Minute Field Guide compilation.

    This compendium is aimed at teaching you the extreme basics of a certain specialization of a class with just a minute of reading time!
    These short guides are aimed at players who have little to no experience with this spec and wish to try it out, or are simply curious as to how friends and guildmates are enjoying their favourite class.

    Here is a quick guide to each section:
    • Basic Priority: Which abilities should I be using first when they are off cooldown?
    • On movement: What do I do differently when moving?
    • Notable passives: What changes the way stats boost my DPS?
    • Notable Talents & Glyphs: What are the things I need to look at if we're not killing a boss? (100 Talents are touched on a bit more)
    • Brings buffs: Why do my friends love me?
    Basic mechanics that everyone should know:
    • Your main Attribute grants you Attack Power or Spell Power at a 1:1 ratio.
    • Only Healers gain mana regeneration from Spirit while in combat.
    • Tanks gains extra Attack Power through Bonus Armor and Mastery.
    • Damage over Time (DoT) abilities can add up to 30% extra duration from a previous application. This gives a time window at the end of an effect where re-applying it does not come at a cost. If an ability can not be refreshed this way, we use the word 'renew' instead.
    • As a baseline, 100 Critical Strike rating and Multistrike rating provide the same damage increase. 100 Haste rating provides ~10% more on spammable abilities and passive effects, but at baseline does not reduce cooldowns.
      100 Mastery rating tends to only boost a part of your abilities, but generally at a higher rate.
    • Every specialization has an Attunement toward a single stat among the Enhancements, which is generally the focus of their spec design. This attunement makes you gain 5% more of that specific stat from all sources.
    Links to class specialization:

    Death Knight
    Hunter
    Mage:
    Paladin:
    Priest:
    Shaman:Rogue:
    Warlock:Warrior:<more classes & specs to follow at later dates>
    Last edited by Airowird; 08-12-2014 at 12:07 AM.
    Quote Originally Posted by Ion
    Damn old people, screwin' with my grind.
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    Warlords of Draenor One Minute Field Guides

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    The One Minute Field Guide to Elemental Shamans


    Basic Priority:
    1. Refresh Flame Shock
    2. Lava Burst
    3. Unleash Flame
    4. Drop Searing Totem (if it can DPS for >30s)
    5. Elemental Blast (talent)
    6. Earth Shock (Lightning Shield at 15+ stacks)
    7. Lightning Bolt
    On 2-3 targets: Replace Lightning Bolt(#6) with Chain Lightning

    On movement:
    1. Unleash Flame
    2. Lava Surge procs (Lava Burst)
    3. Refresh Flame Shock if DoT ticks will atleast do same damage
    4. Refresh Searing Totem (if within range)
    5. Earth Shock
    On longer(>10s) movement: Spiritwalker's Grace to maintain base rotation while moving or Ghost Wolf if it's on cooldown.

    Notable passives:
    • Attunement - Multistrike: Increases generation of Shield Charges (for Earth Shock). Most valuable stat thanks to passive boosts.
    • Mastery: Works as if you apply a (non-stacking) 6s DoT with each cast. Roughly on par with Haste.
    • Critical Strike: Does not affect Lava Burst, but other spells have increase crit damage to compensate. Behind Haste until GCD cap.
    Notable Talents & Glyphs:
    • 60 Talents: Burst CD | passive | procs
    • 90 Talents: Movement | burst | rotational CD (#4)
    • 100 Talents:
      • Elemental Fusion: Rotational boost, but introduces complexity in timing your Flame Shock refreshes.
      • Storm Elemental Totem: Large damage cooldown with healing utility, usually superior if combined with Primal Elementalist.
      • Liquid Magma: Short CD with an AoE component, but still viable single-target.
    • Gamechanger - Glyph of Chain Lightning: Only replace Lightning Bolt on 3+ targets, spam Chain Lightning if 5+ equal targets
    • Movement: one of Glyph of Spiritwalker's Grace/Focus/Aegis (fight dependant)
    • Defensive: Glyphs of Flame Shock, Lightning Shield
    Brings buffs:
    • Mastery
    • Haste
    Last edited by Airowird; 08-07-2014 at 07:23 AM.
    Quote Originally Posted by Ion
    Damn old people, screwin' with my grind.
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    Warlords of Draenor One Minute Field Guides

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    The One Minute Field Guide to Enhancement Shamans


    Basic Rotation:
    1. Unleash Fury (talent)
    2. Lightning Bolt (5x Maelstrom Weapon)
    3. Unleash Elements (untalented)
    4. Refresh Flame Shock
    5. Lava Lash
    6. Stormstrike
    7. Frost Shock
    8. Refresh Searing Totem
    On 2 targets: Fire Nova over Frost Shock(#7)
    On 3+ targets: Fire Nova over Stormstrike and Lava Lash(#5), replace Searing(#8) with Magma Totem

    On movement:
    1. Spirit Walk if movement lasts >5s
    2. Unleash Elements
    3. Refresh Flame Shock if DoT ticks will be higher
    4. Refresh Searing Totem (if within range)
    5. Frost Shock
    On longer(>10s) movement phases, use Ghost Wolf + Spirit Walk to get back into melee range ASAP.

    Notable passives:
    • Attunement - Haste: Decreases rotational cooldowns. Most valuable stat.
    • Mastery: Provides increased magical damage, closely follows Haste in power.
    Notable Talents & Glyphs:
    • 60 Talents: Burst | constant | proc
    • 90 Talents: Passive(#1/3) | burst | more complex rotation
    • 100 Talents:
      • Elemental Fusion: Rotational boost, but introduces complexity in timing Flame Shock refreshes.
      • Storm Elemental Totem: Large damage cooldown with healing utility, probably superior when combined with Primal Elementalist.
      • Liquid Magma: Short AoE CD, but still a boost for single-target.
    • Defensive: Glyphs of Feral Spirit, Flame Shock, Lightning Shield
    • Situational/QoL: Glyphs of Ghost Wolf, Fire Nova, Lava Spread, Shocks
    • Utility: Glyphs of Healing Stream Totem, Purging
    Brings buffs:
    • Mastery
    • Haste
    Last edited by Airowird; 08-07-2014 at 07:23 AM.

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    The One Minute Field Guide to Restoration Shamans


    Basic Rotation:
    1. Dispel Magic debuffs (Purify Spirit)
    2. Keep Earth Shield on tank
    3. Healing Surge players <30% HP (tank first)
    4. Keep Riptide on tank
    5. Riptide any non-tank <90% HP
    6. Healing Stream Totem
    7. Healing Wave everyone to >90% HP (tank first)
    When multiple people need healing:
    1. Healing Rain if it will heal atleast 3 players for 6 seconds or 5 for 4 seconds
    2. Chain Heal on players missing health. Prefer those with Riptide buff over others
    On movement:
    1. Spiritwalker's Grace if you need to keep healing to save lives
    2. Riptide
    3. Unleash Life
    Notable passives:
    • Attunement - Mastery: Increase healing when targets are missing more of their HP. Superior in challenging content.
    • Critical Strikes: Returns mana through Resurgence, rivaling Mastery while mana is a problem.
    • Tidal Wave: Riptide & Chain Heal empower you next 2 Healing Waves/Surges with resp. Haste & Crit. Optimal usage is key.
    Notable Talents & Glyphs:
    • 60 Talents: Burst | constant | proc/movement
    • 75 Talents: constant/passive | burst | AoE
    • 90 Talents: Unleash Fury is superior prior to lvl 100
    • 100 Talents:
      • Condensation Totem: Short CD AoE healing burst with charging mechanism. Best choice for shorter AoE healing phases.
      • Storm Elemental Totem: Long CD with an extra damage component. Best combined with Primal Elementalist.
      • High Tide: Rotational AoE boost, best for constant damage phases. Extra jumps are currently unreliable.
    • Movement: Glyph of Riptide, one of Glyph of Spiritwalker's Grace/Focus/Aegis (fight dependant)
    • Situational/QoL: Glyphs of Chaining, Cleansing Waters, Healing Stream Totem
    • Utility: Glyph of Eternal Earth
    Brings buffs:
    • Mastery
    • Haste
    Last edited by Airowird; 07-26-2014 at 03:59 PM.
    Quote Originally Posted by Ion
    Damn old people, screwin' with my grind.
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  5. #5
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    The One Minute Field Guide to Arms Warriors

    Basic Rotation:
    1. Colossus Smash (>60 Rage)
    2. Stormbolt/Shockwave/Bladestorm (>10s Col.Smash CD)
    3. Execute
    4. Mortal Strike
    5. Renew Rend (>50 Rage)
    6. Slam (no Slam buff, no Col.Smash debuff & >50 Rage, talent)
    7. Whirlwind (>60 Rage or Col.Smash debuff up)
    On 2+ targets: Sweeping Strikes over Whirlwind (#5)
    On 4+ targets: Whirlwind over Mortal Strike (#3)

    On movement:
    1. Heroic Leap
    2. Heroic Throw
    3. Charge
    Notable passives:
    • Attunement - Mastery: Increases the damage of Colossus Smash, Mortal Strike and Execute.
    • Haste: Reduces the cooldown of Mortal Strike and increases Rage generation through auto-attacks.
    Notable Talents & Glyphs:
    • 45 Talents: Rage income | procs | complexity/Rage efficiency
    • 60 Talents: single target | balanced | AoE burst
    • 90 Talents: large CD | medium CD | AoE burst
    • 100 Talents:
      • Anger Management: Reduces your major cooldowns as long as you are actively DPS'ing.
      • Ravager: Burst AoE ability, usable from range. Also useful for high movement fights.
      • Ignite Weapon: Extra Rage spender giving a short damage buff, increases Rage management complexity.
    • Gamechanger - Glyp of Colossus Smash: Weaker buff, but almost always up. Removes need to watch for Colossus debuff in priority.
    • Defensive: Glyphs of Mortal Strike, Rallying Cry, Victory Rush
    • Situational/QoL: Glyphs of Bull Rush, Unending Rage, Victorious Throw, Whirlwind
    • Utility: Glyphs of Gag Order, Rude Interruption
    Brings buffs:
    • Versatility
    • Attack Power OR Stamina
    Last edited by Airowird; 07-27-2014 at 03:21 AM.
    Quote Originally Posted by Ion
    Damn old people, screwin' with my grind.
    Mists of Pandaria Protection Warrior Spreadsheet
    Warlords of Draenor One Minute Field Guides

  6. #6
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    The One Minute Field Guide to Survival Hunters

    Basic Priority:
    1. Black Arrow
    2. Explosive Shot
    3. Lvl 90 Talent (i.e., Glaive Toss, Powershot, Barrage)
    4. If >50 Focus, use Arcane Shot (also applies Serpent Sting DoT)
    5. Cobra Shot
    On 2-3 targets: Replace Arcane Shot with Multi-shot, add Explosive Trap in after Multi-shot in priority

    On movement:

    Automatically win at movement because you are a survival hunter. All your shots can be fired on the run. Woo!

    Noticable passives:
    • Attunement - Multistrike: gain 5% more of the Multistrike stat from all sources. Black Arrow Multistrikes will proc Lock and Load. More Multistrike=more LnL procs. Best stat.
    • Mastery: Increases your magic damage by 8%, 3rd best stat after MS and Crit
    • Critical Strike: Increase your chance to crit by 10%, still better than Mastery
    Noticable Talents & Glyphs:
    • 60 Talents: Burst vs Pet Damage vs proc
    • 75 Talents: Med CD burst vs Passive vs Long CD burst
    • 100 Talents: Munitions (think rogue poisons) vs Cast time focus recovery vs Lone Wolf (no pet talent)
    • Movement: Glyph of Camouflage - Stealth while moving, be a rogue!
    • Defensive: Glyph of Deterrance - 20% more dmg reduction
    Brings buffs:

    • 10% Attack Power
    • One raid buff of choice (pet or lvl 100 talent Lone Wolf, see Petopia for pet specifics)

    Last edited by Pallie; 07-11-2014 at 12:28 PM.

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    The One Minute Field Guide to Fury Warriors


    Basic Priority:
    1. Colossus Smash
    2. Raging Blow (2 stacks or Col.Smash up)
    3. Bloodthirst
    4. Execute
    5. Wild Strike (Bloodsurge or >80 Rage)
    6. Whirlwind
    On 2-3 targets: Whirlwind over Wild Strike (#5)
    On 4+ targets: Whirlwind over Colossus Smash (#1)

    On movement:
    1. Heroic Throw
    2. Charge
    3. Heroic Leap (AoE)
    Notable passives:
    • Attunement - Critical Strike: Increases Enrage uptime and grants more Raging Blow charges.
    • Mastery: Increases all damage while Enraged. More powerful as you gain Critical Strike.
    • Haste: Reduces Bloodthirst cooldown. Minor breakpoints occur when it does not clash with Colossus Smash coming off cooldown.
    Notable Talents & Glyphs:
    • 45 Talents: cheaper Rage dump | procs | complexity
    • 60 Talents: single target | balanced | AoE burst
    • 90 Talents: large CD | short CD | AoE burst
    • 100 Talents:
      • Anger Management: Reduces your major cooldowns as long as you are actively DPS'ing.
      • Ravager: Burst AoE ability, usable from range. Also useful for high movement fights.
      • Ignite Weapon: Extra Rage spender giving a short damage buff, increases Rage management complexity.
    • Gamechanger - Glyph of Colossus Smash: Weaker, longer debuff. Easier DPS until you master Rage pooling, loses power as crit rises.
    • Defensive: Glyphs of Raging Blow, Victory Rush
    • Situational/QoL: Glyphs of Heroic Leap, Raging Wind, Victorious Throw, Whirlwind
    • Utility: Glyphs of Gag Order, Rude Interruption, Unending Rage
    Brings buffs:
    • Attack Power OR Stamina
    • Versatility
    Last edited by Airowird; 07-27-2014 at 04:18 AM.
    Quote Originally Posted by Ion
    Damn old people, screwin' with my grind.
    Mists of Pandaria Protection Warrior Spreadsheet
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    The One Minute Field Guide to Unholy Death Knights

    Basic Priority:
    1. Death Coil (Dark Transformation not up)
    2. Dark Transformation
    3. Renew diseases (Outbreak or Plague Strike)
    4. Soul Reaper (target <35% HP)
    5. Scourge Strike
    6. Festering Strike
    7. Death Coil (>80 Runic Power and Dark Transformation on >5s)
    Rune: Fallen Crusader
    On AoE: Death and Decay on cooldown, Pestilence over Scourge Strike (#5)

    On movement:
    1. Death Coil
    2. Death and Decay
    3. Renew diseases (Outbreak)
    4. Death's Embrace (talent)
    Unholy Aura gives Death Knights a passive 15% run speed bonus.

    Notable passives:
    • Attunement - Multistrike: Increases all damage, does extra Shadow damage if procced from your active abilities.
    • Mastery: Increases all Shadow and Shadowfrost damage. Works well together with Multistrike.
    • Haste: Increases Rune and proc generation. Valuable until you are no longer waiting for resources.
    Notable Talents & Glyphs:
    • 56 Talents: Plaguebearer extends base diseases almost indefinitely.
    • 60 Talents: Control | proc/complexity | 'passive' Rune generation
    • 100 Talents: (All benefit from your Mastery)
      • Necrotic Plague: Replaces base diseases with a single powerful one that increases in damage over time.
        Gamechanger -> Festering Strike over Scourge Strike(#5) so DoT is kept at max damage stacks indefinitely.
      • Defile: Improves Death and Decay to become more powerful than Scourge Strike(#5). Good for bosses with add phases.
      • Breath of Sindragosa: A large burst CD that uses Runic Power. Only good for AoE.
    • Defensive: Glyphs of Absorb Magic, Empowerment
    • Situational/QoL: Glyphs of Icy Touch, Outbreak, Raise Ally, Runic Power
    • Utility: Glyphs of Death and Decay, Death Coil
    Brings buffs:
    • Attack Power
    • Haste
    • Versatility
    Last edited by Airowird; 07-10-2014 at 04:10 AM.
    Quote Originally Posted by Ion
    Damn old people, screwin' with my grind.
    Mists of Pandaria Protection Warrior Spreadsheet
    Warlords of Draenor One Minute Field Guides

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    The One Minute Field Guide to Frost Death Knights

    Basic Priority:

    Besides the standard Two-handed weapon, Frost DKs can also chose to Dual Wield (DW). This splits up their priorities:
    Two-handed Weapon Dual Wield
    1. Soul Reaper (target <35% HP)
    2. Rime proc: Howling Blast
    3. Obliterate
    4. Frost Strike
    5. Renew diseases
    6. Howling Blast (both Frost runes free)
    1. Soul Reaper (target <35% HP)
    2. Killing Machine proc: Frost Strike
    3. Rime proc: Howling Blast
    4. Frost Strike (>75 Runic Power)
    5. Renew diseases
    6. Obliterate (Unholy Rune free)
    7. Howling Blast

    Rune: Razorice on Main Weapon, DW: Fallen Crusader on Off-Hand
    On AoE: Unholy runes into Death and Decay over Plague Strike, Pestilence to spread Blood Plague, Howling Blast over Frost Strike

    On movement:
    1. Howling Blast
    2. Death and Decay (both Unholy runes free)
    3. Renew diseases (Outbreak)
    4. Death Coil (Plaguebearer talent)
    5. Death's Embrace (talent)
    Notable passives:
    • Attunement - Haste: Increases Rune and proc generation. Superior stat for 2H.
    • Mastery: Increases all Frost and Shadowfrost damage. Slightly better than Haste for DW.
    • Critical Strike: Devalued by Killing Machine procs. Least valuable stat.
    Notable Talents & Glyphs:
    • 56 Talents: Plaguebearer extends Blood Plague almost indefinitely.
    • 60 Talents: Control | proc/complexity | 'passive' Rune generation
    • 100 Talents: (All benefit from your Mastery)
      • Necrotic Plague: Replaces base diseases with a single one, applicable by Howling Blast. Generally the superior talent.
      • Defile: Greatly improves Death and Decay, alternative choice for DW on AoE or high movement fights.
      • Breath of Sindragosa: Large AoE CD using Runic Power, decent option for 2H on fights with add phases.
    • Defensive: Glyphs of Absorb Magic, Empowerment
    • Situational/QoL: Glyphs of Icy Touch, Outbreak, Pillar of Frost, Raise Ally, Runic Power
    • Utility: Glyphs of Death and Decay, Death Coil
    Brings buffs:
    • Attack Power
    • Haste
    • Versatility
    Last edited by Airowird; 08-02-2014 at 05:51 AM.
    Quote Originally Posted by Ion
    Damn old people, screwin' with my grind.
    Mists of Pandaria Protection Warrior Spreadsheet
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  10. #10
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    The One Minute Field Guide to Blood Death Knights

    Basic Priority:
    1. Rune Tap (<30-50% HP or just before a large damage burst)
    2. Bone Shield
    3. Death Strike
    4. Soul Reaper (target <35% HP)
    5. Pestilence
    6. Renew diseases
    Rune: Stoneskin Gargoyle
    On AoE: Pestilence over Death Strike until Scent of Blood on 5 stacks

    On movement:
    1. Death Coil
    2. Death's Embrace (talent)
    When tanking, enemies are usually moving towards you.

    Notable passives:
    • Attunement - Multistrike: Generates extra Runic Power.
    • Mastery: Grants a physical absorption shield when you use Death Strike.
    • Haste: Increases Rune and proc generation. Valuable until you are no longer waiting for resources.
    Notable Talents & Glyphs:
    • 56 Talents: Plague Leech is the only choice that is not overshadowed by Pestilence.
    • 60 Talents: Control | instant proc | 'passive' Rune generation
    • 100 Talents:
      • Necrotic Plague: Replaces base diseases with a single powerful one that increases in damage over time.
        Comes with the extra complexity and cost of having to reapply every 30s.
      • Defile: Improved Death and Decay, reduces damage taken. Stronger than Pestilence, good for add waves or big boss hits.
      • Breath of Sindragosa: A large burst CD that uses Runic Power. The heal can be very powerful on raid bosses.
    • Defensive: Glyphs of Absorb Magic, Regenerative Magic, Rune Tap
    • Situational/QoL: Glyphs of Icy Touch, Icebound Fortitude, Pestilence, Vampiric Blood
    • Utility: Glyphs of Death and Decay, Death Coil
    Brings buffs:
    • Attack Power
    • Mastery
    Last edited by Airowird; 07-30-2014 at 05:37 AM.
    Quote Originally Posted by Ion
    Damn old people, screwin' with my grind.
    Mists of Pandaria Protection Warrior Spreadsheet
    Warlords of Draenor One Minute Field Guides

  11. #11
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    The One Minute Field Guide to Protection Warriors


    Basic Priority:
    1. Shield Barrier (Big hit incoming or about to cap Rage)
    2. Shield Block
    3. Heroic Strike (Ultimatum or 5x Unyielding Strikes)
    4. Shield Slam
    5. Revenge
    6. Storm Bolt/Shockwave/Dragon Roar (1 GCD before Shield Slam, talent)
    7. Devastate
    Abilities #1-3 are not on GCD and can be used simultaneously with other abilities.
    On 3+ targets: Thunder Clap over Devastate(#7) and Storm Bolt(#6)

    On movement:
    1. Charge
    2. Heroic Leap (AoE)
    3. Heroic Throw
    When tanking, enemies are usually moving towards you.
    If not, use Taunt or Mocking Banner(AoE) to get their attention.


    Notable passives:
    • Attunement - Mastery: Increases chance to (critically) block and Attack Power. Best defensive stat.
    • Critical Strike: Increases damage through procs and provides more Rage and Parry. Second best stat.
    • Haste: decreases rotational cooldowns. (except Revenge) Between crit and Versatility in stat power.
    • Multistrike: Provides passive self-healing. Unreliable, but currently extremely overtuned.
    Notable Talents & Glyphs:
    • 45 Talents: passive damage | procs | rotational/complexity
    • 60 Talents: single target | balanced | AoE burst
    • 90 Talents: large CD | short CD | AoE burst
    • 100 Talents:
      • Anger Management: Reduces your major cooldowns by ~25% as long as you are actively DPS'ing/tanking.
      • Ravager: Burst AoE ability, usable from range. Also provides a boost to Parry.
      • Gladiator's Resolve: Passive damage reduction boost that also allows you to DPS as Protection for a fight.
    • QoL: Glyphs of Unending Rage, Wind and Thunder
    • Situational: Glyphs of Cleave, Resonating Power, Shield Wall
    • Utility: Glyphs of Rude Interruption, Shield Slam
    Brings buffs:
    • Attack Power OR Stamina
    • Versatility
    Quote Originally Posted by Ion
    Damn old people, screwin' with my grind.
    Mists of Pandaria Protection Warrior Spreadsheet
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    The One Minute Field Guide to Retribution Paladins


    Basic Priority:
    1. Templar's Verdict (5 Holy Power or if about to lose Divine Purpose)
    2. Hammer of Wrath
    3. Crusader Strike
    4. Judgement
    5. Exorcism
    6. Holy Prism/Light's Hammer/Execution Sentence
    7. Templar's Verdict
    Seal of Truth should be your default Seal.
    On multiple targets: rotate targets to keep up Censure DoT on as many enemies as possible.
    On 3+ targets: Divine Storm replaces Templar's Verdict(#1/7), Hammer of the Righteous replaces Crusader Strike (#2)
    On 5+ targets: Seal of Righteousness if enemies will die fast.

    On movement:
    1. Emancipate (if slowed)
    2. Speed of Light (talent)
    3. normal rotation (#2/4-6)
    Notable passives:
    • Attunement - Mastery: Adds Holy damage to your Weapon skills. One of your best stats.
    • Haste: decreases rotational cooldowns. Together with Mastery your best stat.
    Notable Talents & Glyphs:
    • 45 Talents: (mostly) selfless procs | (more) selfish HoT | shielding HoT
    • 75 Talents: new CD | boosts existing CD | procs
    • 90 Talents: short CD dmg & heal, one is AoE | AoE dmg & heal | single target dmg OR heal
    • 100 Talents:
      • Empowered Seals: Semi-passive boost, maximized when multiple buffs can be kept up.
      • Seraphim: short cooldown boost, becomes more valuable as your gear improves.
      • Final Verdict: Replaces Templar's Verdict(#1/7), doing roughly double the damage. Always try to use this with trinket effects up.
    • Defensive: Glyphs of Avenging Wrath, Divine Storm, Templar's Verdict
    • Situational/QoL: Glyphs of Double Jeopardy, Harsh Words, Mass Exorcism
    • Utility: Glyph of Hand of Sacrifice
    Brings buffs:
    • Mastery OR Stats
    • Versatility
    Last edited by Airowird; 07-30-2014 at 12:31 PM.
    Quote Originally Posted by Ion
    Damn old people, screwin' with my grind.
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    The One Minute Field Guide to Protection Paladins


    Basic Priority:
    1. Word of Glory (<50% HP & 3+ stacks of Bastion of Glory or to renew Eternal Flame)
    2. Shield of the Righteous
    3. Crusader Strike
    4. Judgement
    5. Holy Wrath (Sanctified Wrath talent)
    6. Avenger Shield (Grand Crusader proc)
    7. Sacred Shield (talent)
    8. Holy Prism/Light's Hammer/Execution Sentence
    9. Holy Wrath
    10. Avenger Shield
    11. Consecrate
    12. Hammer of Wrath
    Seal: Seal of Insight should be your standard Seal of choice.
    As Shield of the Righteous & Word of Glory are not on the global cooldown, this boils down to the following rotation:
    CS-J-X-CS-X-J-CS-X-X << where X is a filler ability(#5-12)

    On 3+ targets: Hammer of the Righteous replace Crusader Strike(#3)

    On movement:
    1. Hand of Freedom (if slowed)
    2. Speed of Light (talent)
    3. normal rotation (#2/4-6)
    When tanking, enemies are usually moving towards you.

    Notable passives:
    • Attunement - Haste: reduces rotational cooldowns, directly increases Holy Power generation. Superior stat.
    • Mastery: Increases your damage as well as the power of your defensive abilities. Second best stat.
    • Multistrike: Increases the healing you receive through Shining Protector procs.
    Notable Talents & Glyphs:
    • 45 Talents: utility/back-up heal | HoT/complexity | utility/survival
    • 75 Talents: damage/survival combo CD | rotational boost (#5) | procs
    • 90 Talents: short CD dmg & heal, chose one as AoE | AoE dmg & heal | single target dmg OR heal
    • 100 Talents:
      • Empowered Seals: Semi-passive boost, maximized when multiple buffs can be kept up. (Filler complexity)
      • Seraphim: short cooldown boost, becomes more valuable as your gear improves.
      • Holy Shield: Passive boost, becoming better as you gain Mastery or tank groups of enemies.
    • Offensive: Glyphs of Alabaster Shield, Final Wrath
    • Situational/QoL: Glyphs of Consecration, Consecrator, Divine Shield, Double Jeopardy, Focused Shield
    • Utility: Glyphs of Battle Healer, Holy Wrath, Protector of the Innocent, Word of Glory
    Brings buffs:
    • Mastery OR Stats
    Quote Originally Posted by Ion
    Damn old people, screwin' with my grind.
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  14. #14
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    The One Minute Field Guide to Holy Paladin


    Basic Rotation:
    1. Make sure Beacon of Light is on a tank before the fight, swap it if needed
    2. Dispel Magic debuffs (Cleanse)
    3. Execution Sentence the tank before a burst (talent)
    4. Flash of Light players <30% HP (tank first)
    5. Renew Eternal Flame/Sacred Shield on tank
    6. Word of Glory on players <90% HP (3+ Holy Power)
    7. Holy Shock players <90% HP
    8. Holy Light players <90% HP
    When multiple people need healing:
    1. Holy Prism/Light's Hammer (talent)
    2. Light of Dawn replaces Word of Glory(#6)
    3. Holy Radiance replaces Holy Light(#8)
    On movement:
    1. Speed of Light (talent)
    2. Holy Shock
    3. Judgement (Long Arm of the Law or Selfless Healer, talent)
    Notable passives:
    • Attunement - Critical Strike: is doubled for Holy Shock, which provides cast speed procs for your slower casts.
    • Mastery: Applies absorption shields on targets you heal. A superior stat.
    • Daybreak: Holy Radiance casts allow Holy Shock to AoE heal.
    Notable Talents & Glyphs:
    • 45 Talents: movement buildup | HoT effect | Absorb HoT
    • 75 Talents: extra CD | boosts existing CD | procs
    • 90 Talents: short CD | medium AoE CD | medium single target CD
    • 100 Talents:
      • ​Beacon of Faith: Provides a second Beacon of Light spell, excellent for raids.
      • Beacon of Insight: Boosts single-target healing, jumping around players. Good for small group content.
      • Saved by the Light: Passive emergency protection on you and the tank, good for large boss hits.
    • Throughput: Glyphs of flash of Light, Protector of the Innocent
    • Situational/QoL: Glyphs of Hand of Sacrifice, Illumination, Light of Dawn
    • Utility: Glyphs of Cleanse, Denounce
    Brings buffs:
    • Mastery OR Stats
    Last edited by Airowird; 07-31-2014 at 03:00 AM.
    Quote Originally Posted by Ion
    Damn old people, screwin' with my grind.
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  15. #15
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    The One Minute Field Guide to Beast Mastery Hunters


    Basic Priority:
    1. Kill Command
    2. Focus Fire (5x Frenzy)
    3. Kill Shot (<35% HP)
    4. Glaive Toss/Powershot/Barrage (Focus Fire up)
    5. Dire Beast (talent)
    6. Arcane Shot (keep >40 Focus)
    7. Fervor (talent)
    8. Cobra Shot
    On 3+ targets: Multi-Shot replace Arcane Shot(#5)

    On movement:

    All your main abilities can be cast while moving, so you should not have much issues, with two specific exceptions:
    To get out of a bad spot fast, use Disengage.
    To get in range of a far away target (e.g. add spawning), Aspect of the Cheetah could provide the needed speed increase.

    Notable passives:
    • Attunement - Mastery: Increases all damage your pets do. This will impact talent choices as you gear up.
    • Haste: Increases Focus generation and Focus Fire uptime. Together with Mastery your best stat.
    Notable Talents & Glyphs:
    • 60 Talents: Burst | pet/rotational | procs
    • 75 Talents: Medium CD | pet/passive | large CD
    • 90 Talents: Rotational | AoE stationary cast | AoE/Cleave channel
    • 100 Talents:
      • Exotic Munitions: Similar to Rogue Poisons, allows choice between passive slow, AoE or strong DoT effect.
      • Focusing Shot: Powerful replacement for Cobra Shot, but can only be cast while standing still.
      • Adaptation: Increases pet damage and grants it extra utility from the Cunning & Tenacity specializations.
    • Movement: Glyphs of Disengage, Pathfinding, Aspect of the Cheetah
    • Situational/QoL: Glyphs of Mend Pet/Mending, Stampede
    • Defensive: Glyphs of Animal Bond, Deterrence, Liberation
    Brings buffs:
    • Attack Power
    • A single raid buff of choice, through selecting the appropriate pet family
    Last edited by Airowird; 08-09-2014 at 04:50 AM.
    Quote Originally Posted by Ion
    Damn old people, screwin' with my grind.
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  16. #16
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    The One Minute Field Guide to Marksman Hunters


    Basic Priority:
    1. Chimaera Shot
    2. Kill Shot (<35% HP)
    3. Aimed Shot (target >80% HP or Rapid Fire up & >55 Focus)
    4. Glaive Toss/Powershot/Barrage
    5. Aimed Shot (>75 Focus)
    6. Fervor/Dire Beast (talent)
    7. Steady Shot
    On 3+ targets: Multi-Shot replace Aimed Shot(#3)

    On movement:
    1. Disengage (short distance)
    2. Aspect of the Cheetah (longer distance, preferably with Glyph)
    While you can continue to DPS while moving, doing so for more than 6s will remove your Mastery buff, resulting in DPS loss.

    Notable passives:
    • Attunement - Critical Strike: buffs repeated Multi-Strike use and returns Focus on Aimed Shot. Your best stat.
    • Mastery: Standing still grants a damage boost untill 6s after moving again. Works well together with crit.
    Notable Talents & Glyphs:
    • 60 Talents: Burst | pet/rotational | procs
    • 75 Talents: Medium CD | pet/passive | large CD
    • 90 Talents: Instant/rotational | cast | channel (all AoE/Cleave)
    • 100 Talents:
      • Exotic Munitions: Similar to Rogue Poisons, allows choice between passive slow, AoE or strong DoT effect.
      • Focusing Shot: Powerful replacement for Cobra Shot, but can only be cast while standing still.
      • Lone Wolf: Greatly increases your single-target damage when not using a pet.
    • Movement: Glyphs of Disengage, Pathfinding, Aspect of the Cheetah
    • Situational/QoL: Glyphs of Mend Pet/Mending, Stampede
    • Defensive: Glyphs of Animal Bond, Chimeara Shot, Deterrence, Liberation
    Brings buffs:
    • Attack Power
    • A single raid buff of choice, through selecting the appropriate pet family or the Lone Wolf talent.
    Last edited by Airowird; 08-09-2014 at 04:50 AM.
    Quote Originally Posted by Ion
    Damn old people, screwin' with my grind.
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  17. #17
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    The One Minute Field Guide to Combat Rogues


    Basic Priority:
    1. Refresh Slice and Dice (4+ Combo Points)
    2. Eviscerate (4+ Combo Points)
    3. Renew Revealing Strike
    4. Sinister Strike
    On 2+ targets: Activate Blade Flurry
    On 3+ targets: Renew Crimson Tempest over Eviscerate (#2)
    On 5+ targets: Crimson Tempest completely replaces Eviscerate

    On movement:
    1. Shadowstep/Burst of Speed/Cloak and Dagger(=Vanish+Ambush)
    2. Deadly Throw & Shuriken Toss (talents)
    Notable passives:
    • Attunement - Haste: Increases how fast you can use all your abilities, including Adrenaline Rush and Killing Spree. Superior stat.
    • Mastery: Your attacks have a chance to deal extra damage. Powerful when using slower (non-Dagger) weapon in your Off-Hand.
    • Bandit's Guile: Grants a damage increase buff, ramping up as you Sinister Strike. Can not be refreshed once the highest buff has been gained. Timing damaging abilities within this window and self-buffs (e.g. Slice and Dice) outside of it is key to maximizing your DPS.
    Notable Talents & Glyphs:
    • 90 Talents: Movement | Burst | resource pooling
    • 100 Talents:
      • Venom Rush: Slight boost to Energy pooling and a minor regen boost, works best in Cleave/AoE fights.
      • Shadow Reflection: Medium length cooldown that will duplicate all abilities you do in 8s, just with an 8s delay.
      • Death from Above: Rotational CD combining and buffing Eviscerate with an AoE attack. Good for single target or AoE burst.
    • Movement: Glyphs of Sprint, Killing Spree
    • Situational/QoL: Glyphs of Blade Flurry, Disappearance, Energy, Kick, Smoke Bomb
    • Defensive: Glyphs of Cloak of Shadows, Feint
    Brings buffs:
    • Haste
    • Multistrike
    Last edited by Airowird; 08-12-2014 at 12:06 AM.
    Quote Originally Posted by Ion
    Damn old people, screwin' with my grind.
    Mists of Pandaria Protection Warrior Spreadsheet
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  18. #18
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    The One Minute Field Guide to Assassination Rogues


    Basic Priority:
    1. Refresh Rupture (4+ Combo Points)
    2. Envenom (4+ Combo Points, >80 Energy)
    3. Dispatch
    4. Mutilate
    On 2+ targets: Refresh Crimson Tempest over Envenom (#2)
    On 4+ targets: Crimson Tempest completely replaces Eviscerate, Fan of Knives over Mutilate

    On movement:
    1. Shadowstep/Burst of Speed/Cloak and Dagger(=Vanish+Ambush)
    2. Deadly Throw & Shuriken Toss (talents)
    Notable passives:
    • Attunement - Mastery: Greatly increases poison damage. Superior stat.
    • Critical Strike: On Mutilate and Dispatch, generate an extra combo point. Roughly equal to Haste
    • Empowered Envenom: Increases Mutilate/Dispatch damage during Envenom. Energy pooling becomes DPS increase.
    Notable Talents & Glyphs:
    • 90 Talents: Movement | Burst | resource pooling
    • 100 Talents:
      • Venom Rush: Boost to Energy pooling and a minor regen boost, works well in Cleave/AoE fights.
      • Shadow Reflection: Medium length cooldown that will duplicate all abilities you do in 8s, just with an 8s delay.
      • Death from Above: Rotational CD combining and buffing Envenom with an AoE attack. Good for single target or AoE burst.
    • Movement: Glyphs of Sprint, Killing Spree
    • Situational/QoL: Glyphs of Disappearance, Energy, Kick, Smoke Bomb, Vendetta
    • Defensive: Glyphs of Cloak of Shadows, Feint
    Brings buffs:
    • Haste
    • Multistrike
    Last edited by Airowird; 08-12-2014 at 12:06 AM.
    Quote Originally Posted by Ion
    Damn old people, screwin' with my grind.
    Mists of Pandaria Protection Warrior Spreadsheet
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  19. #19
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    The One Minute Field Guide to Subtlety Rogues


    Basic Priority:
    1. Refresh Slice and Dice (4+ Combo Points)
    2. Refresh Rupture (4+ Combo Points)
    3. Eviscerate (4+ Combo Points)
    4. Renew Hemorrhage
    5. Backstab
    On 2+ targets: Refresh Crimson Tempest over Eviscerate(#3), Fan of Knives over Hemorrhage(#4), Rupture as many targets as possible.
    On 4+ targets: Crimson Tempest completely replaces Eviscerate.

    On movement:
    1. Shadowstep/Burst of Speed/Cloak and Dagger(=Vanish+Ambush)
    2. Deadly Throw & Shuriken Toss (talents)
    Notable passives:
    • Attunement - Multistrike: Procs extra bleed ticks on Backstab. Superior stat.
    • Mastery: Increases the potency of your finishing moves, thus also buffing above procs through Rupture.
    • Haste: Does not increase Combo Point generation through Honor Among Thieves. Least valuable stat.
    • Honor Among Thieves: Frequently generates combo points, making staying at max combo points a DPS loss.
    Notable Talents & Glyphs:
    • 90 Talents: Movement | Burst | resource pooling
    • 100 Talents:
      • Venom Rush: Boost to Energy pooling and a minor regen boost, works well in Cleave/AoE fights.
      • Shadow Reflection: Medium length cooldown that will duplicate all abilities you do in 8s, just with an 8s delay.
      • Death from Above: Rotational CD combining and buffing Eviscerate with an AoE attack. Good for single target or AoE burst.
    • Movement: Glyphs of Sprint, Killing Spree
    • Situational/QoL: Glyphs of Disappearance, Energy, Hemorrhage, Kick, Smoke Bomb
    • Defensive: Glyphs of Cloak of Shadows, Feint
    Brings buffs:
    • Haste
    • Multistrike
    Last edited by Airowird; 08-12-2014 at 12:06 AM.
    Quote Originally Posted by Ion
    Damn old people, screwin' with my grind.
    Mists of Pandaria Protection Warrior Spreadsheet
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  20. #20
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    The One Minute Field Guide to Arcane Mages


    Basic Priority:
    1. Arcane Missiles (3 charges or 4x Arcane Charge)
    2. Nether Tempest (4x Arcane Charge, talent)
    3. Arcane Barrage (4x Arcane Charge)
    4. Supernova (no Arcane Charges, talent)
    5. Arcane Blast
    On 2+ targets: Nether Tempest all targets
    On 3+ targets: Arcane Explosion replaces Arcane Blast (#5)

    On movement:
    1. Blink
    2. Blazing Speed/Ice Floes (talent)
    3. Nether Tempest/Super Nova (any Charges, talent)
    4. Arcane Barrage (any Charges)
    Notable passives:
    • Attunement - Mastery: Your damage is increased based on your current mana level. Superior stat.
    • Haste: Also increases passive mana regeneration, removing the negative impact on your Mastery.
    Notable Talents & Glyphs:
    • 75 Talents: Rotational DoT | passive | rotational CD (all Cleave)
    • 90 Talents: Medium CD | stationary/passive boost | passive/complexity
    • 100 Talents:
      • Overpowered: Extends your main burst window, powerful if you can pool charges in advance.
      • Prismatic Crystal: Short CD that spreads & boosts damage to nearby targets. Good for both single target & AoE.
      • Arcane Orb: Strong AoE attack than can be used from range. Good for constant Cleave fights.
    • Movement: Glyphs of Blink/Rapid Displacement
    • Situational/QoL: Glyphs of Arcane Explosion, Arcane Power
    • Defensive: Glyphs of Ice Block/Regenerative Ice
    • Utility: Glyphs of Counterspell, Polymorph, Remove Curse, Slow, Spellsteal
    Brings buffs:
    • Spell Power
    • Critical Strike
    Last edited by Airowird; 08-09-2014 at 05:52 AM.
    Quote Originally Posted by Ion
    Damn old people, screwin' with my grind.
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