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Thread: Airowird's compendium of One Minute Field Guides

  1. #1
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    Airowird's compendium of One Minute Field Guides

    BASED ON PRELIMINARY BETA DATA, UPDATES WILL COME AS FAST AS CHANGES CAN BE TESTED!


    Welcome to the Warlords of Draenor One Minute Field Guide compilation.

    This compendium is aimed at teaching you the extreme basics of a certain specialization of a class with just a minute of reading time!
    These short guides are aimed at players who have little to no experience with this spec and wish to try it out, or are simply curious as to how friends and guildmates are enjoying their favourite class.

    Here is a quick guide to each section:
    • Basic Priority: Which abilities should I be using first when they are off cooldown?
    • On movement: What do I do differently when moving?
    • Notable passives: What changes the way stats boost my DPS?
    • Notable Talents & Glyphs: What are the things I need to look at if we're not killing a boss? (100 Talents are touched on a bit more)
    • Brings buffs: Why do my friends love me?
    Basic mechanics that everyone should know:
    • Your main Attribute grants you Attack Power or Spell Power at a 1:1 ratio.
    • Only Healers gain mana regeneration from Spirit while in combat.
    • Tanks gains extra Attack Power through Bonus Armor and Mastery.
    • As a baseline, 100 Critical Strike rating and Multistrike rating provide the same damage increase. 100 Haste rating provides ~10% more on spammable abilities and passive effects, but at baseline does not reduce cooldowns.
      100 Mastery rating tends to only boost a part of your abilities, but is roughly equal to Multistrike/Critical Strike rating.
    • Every specialization has an Attunement toward a single stat among the Enhancements, which is generally the focus of their spec design. This attunement makes you gain 5% more of that specific stat from all sources.
    Links to class specialization:

    Death Knight
    Hunter

    Shaman:

    Warrior:
    • Arms (18/06 - as of 19/06)
    • Fury (26/06)
    <more classes & specs to follow at later dates>
    Last edited by Airowird; 07-16-2014 at 03:30 PM.
    Quote Originally Posted by Ion
    Damn old people, screwin' with my grind.
    Mists of Pandaria Protection Warrior Spreadsheet
    Warlords of Draenor One Minute Field Guides

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    The One Minute Field Guide to Elemental Shamans


    Basic Priority:
    1. Keep Flame Shock debuff up
    2. Lava Burst
    3. Drop Searing Totem (if it can DPS for >30s)
    4. Elemental Blast (talent)
    5. Earth Shock (Lightning Shield at 15+ stacks)
    6. Lightning Bolt
    On 2-3 targets: Replace Lightning Bolt(#6) with Chain Lightning

    On movement:
    1. Unleash Flame
    2. Lava Surge procs (Lava Burst)
    3. Refresh Flame Shock if DoT ticks will atleast do same damage
    4. Refresh Searing Totem (if within range)
    5. Earth Shock
    On longer(>10s) movement: Spiritwalker's Grace to maintain base rotation while moving or Ghost Wolf into position.

    Notable passives:
    • Attunement - Multistrike: Increases generation of Shield Charges (for Earth Shock). Most valuable stat thanks to passive boosts.
    • Mastery: Works as if you apply a (non-stacking) 6s DoT with each cast. (Value undergoing tuning at the moment)
    • Critical Strike: Does not affect Lava Burst damage, as it always has 100% crit chance. Least valuable stat.
    Notable Talents & Glyphs:
    • 60 Talents: Burst CD | passive | procs
    • 90 Talents: Movement/complexity | burst | rotational CD (#4)
    • 100 Talents:
      • Elemental Fusion: Rotational boost, but introduces complexity in timing your Flame Shock refreshes.
      • Storm Elemental Totem: Large damage cooldown with healing utility, usually superior if combined with Primal Elementalist.
      • Liquid Magma: Short CD with an AoE component, but still viable single-target.
    • Gamechanger - Glyph of Chain Lightning: Only replace Lightning Bolt on 3+ targets, spam Chain Lightning if 5+ equal targets
    • Movement: one of Glyph of Spiritwalker's Grace/Focus/Aegis (fight dependant)
    • Defensive: Glyphs of Flame Shock, Lightning Shield
    Brings buffs:
    • Mastery
    • Haste
    Last edited by Airowird; 07-12-2014 at 12:38 PM.
    Quote Originally Posted by Ion
    Damn old people, screwin' with my grind.
    Mists of Pandaria Protection Warrior Spreadsheet
    Warlords of Draenor One Minute Field Guides

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    The One Minute Field Guide to Enhancement Shamans


    Basic Rotation:
    1. Unleash Fury (talent)
    2. Lightning Bolt at 5x Maelstrom Weapon stacks
    3. Unleash Elements (untalented)
    4. Keep Flame Shock running
    5. Lava Lash
    6. Stormstrike
    7. Frost Shock
    8. Refresh Searing Totem
    On 2 targets: Fire Nova over Frost Shock(#7)
    On 3+ targets: Fire Nova over Stormstrike and Lava Lash(#5), replace Searing(#8) with Magma Totem

    On movement:
    1. Spirit Walk if movement lasts >5s
    2. Unleash Elements
    3. Refresh Flame Shock if DoT ticks will be higher
    4. Refresh Searing Totem (if within range)
    5. Frost Shock
    On longer(>10s) movement phases, use Ghost Wolf + Spirit Walk to get back into melee range ASAP.

    Notable passives:
    • Attunement - Haste: Decreases rotational cooldowns. Most valuable stat.
    • Mastery: Provides increased magical damage, closely follows Haste in power.
    Notable Talents & Glyphs:
    • 60 Talents: Burst | constant | proc
    • 90 Talents: Passive(#1/3) | burst | more complex rotation
    • 100 Talents:
      • Elemental Fusion: Rotational boost, but introduces complexity in timing Flame Shock refreshes.
      • Storm Elemental Totem: Large damage cooldown with healing utility, probably superior when combined with Primal Elementalist.
      • Liquid Magma: Short AoE CD, but still viable single-target.
    • Defensive: Glyphs of Feral Spirit, Flame Shock, Lightning Shield
    • Situational/QoL: Glyphs of Ghost Wolf, Fire Nova, Lava Spread, Shocks
    • Utility: Glyphs of Healing Stream Totem, Purging
    Brings buffs:
    • Mastery
    • Haste
    Last edited by Airowird; 07-08-2014 at 04:18 PM.
    Quote Originally Posted by Ion
    Damn old people, screwin' with my grind.
    Mists of Pandaria Protection Warrior Spreadsheet
    Warlords of Draenor One Minute Field Guides

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    The One Minute Field Guide to Restoration Shamans


    Basic Rotation:
    1. Dispel Magic debuffs (Purify Spirit)
    2. Keep Earth Shield on tank
    3. Healing Surge players <30% HP (tank first)
    4. Keep Riptide on tank
    5. Riptide any non-tank <90% HP
    6. Healing Stream Totem
    7. Healing Wave everyone to >90% HP (tank first)
    When multiple people need healing:
    1. Healing Rain if it will heal atleast 3 players for 6 seconds or 5 for 4 seconds
    2. Chain Heal on players missing health. Prefer those with Riptide buff over others
    On movement:
    1. Spiritwalker's Grace if you need to keep healing to save lives
    2. Riptide
    3. Unleash Life
    Notable passives:
    • Attunement - Mastery: Increase healing when targets are missing more of their HP. Superior in challenging content.
    • Critical Strikes: Returns mana through Resurgence, rivaling Mastery while mana is a problem.
    • Tidal Wave: Riptide & Chain Heal empower you next 2 Healing Waves/Surges with resp. Haste & Crit. Optimal usage is key.
    Notable Talents & Glyphs:
    • 60 Talents: Burst | constant | proc/movement
    • 75 Talents: constant/passive | burst | AoE
    • 90 Talents: Unleash Fury is superior prior to lvl 100
    • 100 Talents:
      • Condensation Totem: Short CD converting your overhealing into Spell Power, good for tank healing & small AoE bursts.
      • Storm Elemental Totem: Long CD with an extra damage component. Best combined with Primal Elementalist.
      • High Tide: Rotational AoE boost, best for constant damage phases. Extra jumps are currently unreliable.
    • Movement: Glyph of Riptide, one of Glyph of Spiritwalker's Grace/Focus/Aegis (fight dependant)
    • Situational/QoL: Glyphs of Chaining, Cleansing Waters, Healing Stream Totem
    • Utility: Glyph of Eternal Earth
    Brings buffs:
    • Mastery
    • Haste
    Last edited by Airowird; 07-08-2014 at 04:17 PM.
    Quote Originally Posted by Ion
    Damn old people, screwin' with my grind.
    Mists of Pandaria Protection Warrior Spreadsheet
    Warlords of Draenor One Minute Field Guides

  5. #5
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    The One Minute Field Guide to Arms Warriors

    Basic Rotation:
    1. Colossus Smash (>60 Rage)
    2. Level 60 talent (>10s Col.Smash CD)
    3. Execute
    4. Mortal Strike
    5. Renew Rend (>40 Rage)
    6. Whirlwind (>60 Rage or Col.Smash debuff up)
    On 2+ targets: Sweeping Strikes over Whirlwind (#5)
    On 4+ targets: Whirlwind over Mortal Strike (#3)

    On movement:
    1. Heroic Leap
    2. Heroic Throw
    3. Charge
    Notable passives:
    • Attunement - Mastery: Increases the damage of Colossus Smash, Mortal Strike and Execute.
    • Haste: Reduces the cooldown of Mortal Strike and increases Rage generation through auto-attacks.
    Notable Talents & Glyphs:
    • 45 Talents: undergoing revision
    • 60 Talents: single target | balanced | AoE burst
    • 90 Talents: large CD | medium CD | AoE burst
    • 100 Talents:
      • Anger Management: Reduces your major cooldowns as long as you are actively DPS'ing.
      • Ravager: Burst AoE ability, usable from range. Also useful for high movement fights.
      • Ignite Weapon: Extra Rage spender giving a short damage buff, increases Rage management complexity.
    • Gamechanger - Glyp of Colossus Smash: Weaker buff, but almost always up. Removes need to watch for Colossus debuff in priority.
    • Defensive: Glyphs of Mortal Strike, Rallying Cry, Victory Rush
    • Situational/QoL: Glyphs of Bull Rush, Unending Rage, Victorious Throw, Whirlwind
    • Utility: Glyphs of Gag Order, Rude Interruption
    Brings buffs:
    • Versatility
    • Attack Power OR Stamina
    Last edited by Airowird; 07-16-2014 at 03:27 PM.
    Quote Originally Posted by Ion
    Damn old people, screwin' with my grind.
    Mists of Pandaria Protection Warrior Spreadsheet
    Warlords of Draenor One Minute Field Guides

  6. #6
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    The One Minute Field Guide to Survival Hunters

    Basic Priority:
    1. Black Arrow
    2. Explosive Shot
    3. Lvl 90 Talent (i.e., Glaive Toss, Powershot, Barrage)
    4. If >50 Focus, use Arcane Shot (also applies Serpent Sting DoT)
    5. Cobra Shot
    On 2-3 targets: Replace Arcane Shot with Multi-shot, add Explosive Trap in after Multi-shot in priority

    On movement:

    Automatically win at movement because you are a survival hunter. All your shots can be fired on the run. Woo!

    Noticable passives:
    • Attunement - Multistrike: gain 5% more of the Multistrike stat from all sources. Black Arrow Multistrikes will proc Lock and Load. More Multistrike=more LnL procs. Best stat.
    • Mastery: Increases your magic damage by 8%, 3rd best stat after MS and Crit
    • Critical Strike: Increase your chance to crit by 10%, still better than Mastery
    Noticable Talents & Glyphs:
    • 60 Talents: Burst vs Pet Damage vs proc
    • 75 Talents: Med CD burst vs Passive vs Long CD burst
    • 100 Talents: Munitions (think rogue poisons) vs Cast time focus recovery vs Lone Wolf (no pet talent)
    • Movement: Glyph of Camouflage - Stealth while moving, be a rogue!
    • Defensive: Glyph of Deterrance - 20% more dmg reduction
    Brings buffs:

    • 10% Attack Power
    • One raid buff of choice (pet or lvl 100 talent Lone Wolf, see Petopia for pet specifics)

    Last edited by Pallie; 07-11-2014 at 12:28 PM.

  7. #7
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    The One Minute Field Guide to Fury Warriors


    Basic Priority:
    1. Colossus Smash
    2. Bloodthirst
    3. Execute (>80 Rage)
    4. Raging Blow
    5. Bloodsurge procs (Wild Strike)
    6. Execute
    7. Whirlwind
    On 2-3 targets: Whirlwind over Wild Strike (#5)
    On 4+ targets: Whirlwind over Colossus Smash (#2)

    On movement:
    1. Heroic Throw
    2. Charge
    3. Heroic Leap (AoE)
    Notable passives:
    • Attunement - Critical Strike: Increases Enrage uptime and grants Raging Blow charges.
    • Mastery: Increases all damage while Enraged. More powerful as you gain Critical Strike.
    • Haste: Reduces Bloodthirst cooldown. Minor breakpoints occur when it does not clash with Colossus Smash coming off cooldown.
    Notable Talents & Glyphs:
    • 45 Talents: undergoing revision
    • 60 Talents: single target | balanced | AoE burst
    • 90 Talents: large CD | short CD | AoE burst
    • 100 Talents:
      • Anger Management: Reduces your major cooldowns as long as you are actively DPS'ing.
      • Ravager: Burst AoE ability, usable from range. Also useful for high movement fights.
      • Ignite Weapon: Extra Rage spender giving a short damage buff, increases Rage management complexity.
    • Gamechanger - Glyph of Colossus Smash: Weaker, longer debuff. Easier/higher DPS until you master Rage pooling for debuff windows.
    • Defensive: Glyphs of Raging Blow, Victory Rush
    • Situational/QoL: Glyphs of Heroic Leap, Raging Wind, Victorious Throw, Whirlwind
    • Utility: Glyphs of Gag Order, Rude Interruption, Unending Rage
    Brings buffs:
    • Attack Power OR Stamina
    • Versatility
    Last edited by Airowird; 07-16-2014 at 03:29 PM.
    Quote Originally Posted by Ion
    Damn old people, screwin' with my grind.
    Mists of Pandaria Protection Warrior Spreadsheet
    Warlords of Draenor One Minute Field Guides

  8. #8
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    The One Minute Field Guide to Unholy Death Knights

    Basic Priority:
    1. Death Coil (Dark Transformation not up)
    2. Dark Transformation
    3. Renew diseases (Outbreak or Plague Strike)
    4. Soul Reaper (target <35% HP)
    5. Scourge Strike
    6. Festering Strike
    7. Death Coil (>80 Runic Power and Dark Transformation on >5s)
    Rune: Fallen Crusader
    On AoE: Death and Decay on cooldown, Pestilence over Scourge Strike (#5)

    On movement:
    1. Death Coil
    2. Death and Decay
    3. Renew diseases (Outbreak)
    4. Death's Embrace (talent)
    Unholy Aura gives Death Knights a passive 15% run speed bonus.

    Notable passives:
    • Attunement - Multistrike: Increases all damage, does extra Shadow damage if procced from your active abilities.
    • Mastery: Increases all Shadow and Shadowfrost damage. Works well together with Multistrike.
    • Haste: Increases Rune and proc generation. Valuable until you are no longer waiting for resources.
    Notable Talents & Glyphs:
    • 56 Talents: Plaguebearer extends base diseases almost indefinitely.
    • 60 Talents: Control | proc/complexity | 'passive' Rune generation
    • 100 Talents: (All benefit from your Mastery)
      • Necrotic Plague: Replaces base diseases with a single powerful one that increases in damage over time.
        Gamechanger -> Festering Strike over Scourge Strike(#5) so DoT is kept at max damage stacks indefinitely.
      • Defile: Improves Death and Decay to become more powerful than Scourge Strike(#5). Good for bosses with add phases.
      • Breath of Sindragosa: A large burst CD that uses Runic Power. Only good for AoE.
    • Defensive: Glyphs of Absorb Magic, Empowerment
    • Situational/QoL: Glyphs of Icy Touch, Outbreak, Raise Ally, Runic Power
    • Utility: Glyphs of Death and Decay, Death Coil
    Brings buffs:
    • Attack Power
    • Haste
    • Versatility
    Last edited by Airowird; 07-10-2014 at 04:10 AM.
    Quote Originally Posted by Ion
    Damn old people, screwin' with my grind.
    Mists of Pandaria Protection Warrior Spreadsheet
    Warlords of Draenor One Minute Field Guides

  9. #9
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    The One Minute Field Guide to Frost Death Knights

    Basic Priority:

    Besides the standard Two-handed weapon, Frost DKs can also chose to Dual Wield (DW). This splits up their priorities:
    Two-handed Weapon Dual Wield
    1. Soul Reaper (target <35% HP)
    2. Rime proc: Howling Blast
    3. Obliterate
    4. Frost Strike
    5. Renew diseases
    6. Howling Blast (both Frost runes free)
    1. Soul Reaper (target <35% HP)
    2. Killing Machine proc: Frost Strike
    3. Rime proc: Howling Blast
    4. Frost Strike (>75 Runic Power)
    5. Obliterate (Unholy Rune free)
    6. Renew diseases
    7. Howling Blast
    Rune: Razorice on Main Weapon, DW: Cinderglacier on Off-Hand
    On AoE: Unholy runes into Death and Decay over Plague Strike, Pestilence to spread Blood Plague, Howling Blast over Frost Strike

    On movement:
    1. Howling Blast
    2. Death and Decay (both Unholy runes free)
    3. Renew diseases (Outbreak)
    4. Death Coil (Plaguebearer talent)
    5. Death's Embrace (talent)
    Notable passives:
    • Attunement - Haste: Increases Rune and proc generation. Superior stat for 2H.
    • Mastery: Increases all Frost and Shadowfrost damage. Slightly better than Haste for DW.
    • Critical Strike: Devalued by Killing Machine procs. Least valuable stat.
    Notable Talents & Glyphs:
    • 56 Talents: Plaguebearer extends Blood Plague almost indefinitely.
    • 60 Talents: Control | proc/complexity | 'passive' Rune generation
    • 100 Talents: (All benefit from your Mastery)
      • Necrotic Plague: Replaces base diseases with a single one, applicable by Howling Blast. Generally the superior talent.
      • Defile: Greatly improves Death and Decay, alternative choice for DW on AoE or high movement fights.
      • Breath of Sindragosa: Large AoE CD using Runic Power, decent option for 2H on fights with add phases.
    • Defensive: Glyphs of Absorb Magic, Empowerment
    • Situational/QoL: Glyphs of Icy Touch, Outbreak, Pillar of Frost, Raise Ally, Runic Power
    • Utility: Glyphs of Death and Decay, Death Coil
    Brings buffs:
    • Attack Power
    • Haste
    • Versatility
    Last edited by Airowird; 07-10-2014 at 01:03 PM.
    Quote Originally Posted by Ion
    Damn old people, screwin' with my grind.
    Mists of Pandaria Protection Warrior Spreadsheet
    Warlords of Draenor One Minute Field Guides

  10. #10
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    The One Minute Field Guide to Blood Death Knights

    Basic Priority:
    1. Rune Tap (<30-50% HP or just before a large damage burst)
    2. Bone Shield
    3. Death Strike
    4. Soul Reaper (target <35% HP)
    5. Pestilence
    6. Renew diseases
    Rune: Stoneskin Gargoyle
    On AoE: Pestilence over Death Strike until Scent of Blood on 5 stacks

    On movement:
    1. Death Coil
    2. Death's Embrace (talent)
    When tanking, enemies are usually moving towards you.

    Notable passives:
    • Attunement - Multistrike: Generates extra Runic Power.
    • Mastery: Grants a physical absorption shield when you use Death Strike.
    • Haste: Increases Rune and proc generation. Valuable until you are no longer waiting for resources.
    Notable Talents & Glyphs:
    • 56 Talents: Plague Leech is the only choice that is not overshadowed by Pestilence.
    • 60 Talents: Control | instant proc | 'passive' Rune generation
    • 100 Talents:
      • Necrotic Plague: Replaces base diseases with a single powerful one that increases in damage over time.
        Comes with the extra complexity and cost of having to reapply every 30s.
      • Defile: Improved Death and Decay, reduces damage taken. Stronger than Pestilence, good for add waves or big boss hits.
      • Breath of Sindragosa: A large burst CD that uses Runic Power. The heal can be very powerful on raid bosses.
    • Defensive: Glyphs of Absorb Magic, Regenerative Magic, Rune Tap
    • Situational/QoL: Glyphs of Icy Touch, Icebound Fortitude, Pestilence, Vampiric Blood
    • Utility: Glyphs of Death and Decay, Death Coil
    Brings buffs:
    • Attack Power
    • Mastery
    Last edited by Airowird; 07-19-2014 at 01:27 PM.
    Quote Originally Posted by Ion
    Damn old people, screwin' with my grind.
    Mists of Pandaria Protection Warrior Spreadsheet
    Warlords of Draenor One Minute Field Guides

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