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Thread: 5.2 Tanking Trinkets

  1. #1
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    5.2 Tanking Trinkets

    Hi fellow tanks,

    I wanted to start a little discussion about the new tanking trinkets introduced in 5.2

    As far as I know, the following trinkets are available for tanking:

    http://www.wowhead.com/item=94516 (Mastery - MaxHP use)
    http://www.wowhead.com/item=94527 (Expertise - Sub 35% HP heal proc)
    http://www.wowhead.com/item=94518 (Dodge - Dodge proccs mastery)
    http://www.wowhead.com/item=94528 (Stam - Absorb use)
    http://www.wowhead.com/item=94507 (Mastery - Dodge use)

    Another 2 trinkets could be used for tanking(, but were originally dps trinkets):

    http://www.wowhead.com/item=94508 (Expertise - Strength proc)
    http://www.wowhead.com/item=94515 (Hit - Strength proc)



    As far as I know, a lot of tanks (like myself) used dual stam trinkets in 5.0/5.1 and socketed rating stats, because gems had better stat budget for ratings, where trinkets had more stam than ratings stats per slot.
    This wonīt be possible in 5.2, because there is only one stam trinket available and the item level difference makes 5.2 avoidance trinkets probably more attractive then 5.0 stam ones.

    Which trinkets will you be using and why do you think, it would serve your style best?

    And yes, I know that good tanks switch trinkets by boss, but there is always a "default combo", you will wear until you know better

    I obviously aim for the stam trinket for one trinket slot, but the other slot gives me a headache (and I still try to figure out what to spend my valor on, but that would better be discussed in halp!...).

    Letīs see your thoughts!
    Ako

  2. #2
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    Stamina trinket is an absolut nobrainer for me.

    Second trinket is more of an issue. I would have said the expertise/smartheal (expertise is just as good as mastery, reforging ftw) but I'm not sure if the heal is big enough to matter in any way...

  3. #3
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    Interestingly the VP Mastery trinket does not share a CD with the Liquid Courage trinket or the engi hand enchant.

  4. #4
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    Same Soul Barrier Seems to be the nicest, though Ji-kun's and Fortitude do seem nice as well depending if you're reacting to damage spiike or pre-empting them. Arguably the Soul Barrier's on use does seem kinda weak unless there's a Soul Reaper type mechanic.
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  5. #5
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    What's confusing to me is Mr. Robot is highly rating http://www.wowhead.com/item=94508 (Expertise - Strength proc) as a Tanking Trinket. They still call http://www.wowhead.com/item=79329 as a BiS item at iLvl 476 even in 5.2...?!?

  6. #6
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    Quote Originally Posted by Apollux View Post
    What's confusing to me is Mr. Robot is highly rating http://www.wowhead.com/item=94508 (Expertise - Strength proc) as a Tanking Trinket. They still call http://www.wowhead.com/item=79329 as a BiS item at iLvl 476 even in 5.2...?!?

    1st trinket has a ton of expertise on it, which is a highly sought after stat. So it gets to the top of the ranking. A trinket with 2000 expertise and a spirit proc would be rated highly by that system.

  7. #7
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    well That depends on how much you value Askmrrobots defualt stat wieghts, and they tend to massively overwieght stamina.
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  8. #8
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    AMR can't seem to keep up their defaults with actual real-world weights, no matter how much the owner asks for input on MMOC (which has a similar guide to the one stickied here, at least as far as stats are concerned). You have to put your own weights in, regardless and Niuzao shouldn't be BiS for any raid as there was always Lao's and Jade Warlord available in the first tier.
    Quote Originally Posted by Tengenstein View Post
    just don't let them melee you up the bum.

  9. #9
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    Some more thoughts about the new trinkets.

    http://www.wowhead.com/item=94516
    The passive mastery is the best passive rating stat a trinket may have. I value mastery greater than hit or expertise on trinkets, simply because I often run into reforging problems with the hit/exp caps when the chunks to reforge become to large - suddenly you canīt reforge enough of it away to not overcap.
    The use is a little bit more complicated. Since a warrior already has last stand (and rallying cry), another maxHP use is of questionable use. Probably it should be paired with last stand, since they should work together (last stand increasing the bonus HP granted by the trinket).

    http://www.wowhead.com/item=94527
    Passive Expertise is nice of course, but as stated above it can create reforging issues.
    The procc is "only" 40k, but itīs there when you need it, particulary since you wonīt get instantly from 35% to 100% in one heal as in earlier expansions. So it will rarly be wasted or overheal. If 40k will actually save you from death is another matter, but a heal is a heal is a heal. Raidbuffed warrior tanks will sit at between 600 and 700k with only one stam trinket (probably more, didnīt see numbers for full T15 gear), so 40k is something like at least 5%.
    A heal after taking damage will not help you survive damage you would not without the trinket, like damage reducing trinkets.
    Notable that this is the only tank trinket this tier that will somehow help against magic damage.

    http://www.wowhead.com/item=94518
    Static dodge is meh. Can be reforged but still. Would be a little bit more attractive if there wouldnīt be that many dodge tank items this tier anyway, but you can hardly keep the DRs low.
    The proc, omg, what a horrible proc for a warrior tank. 4% chance on a dodge (which will not be very often) to procc mastery (at least). This will probably be left to agi tanks, I can not see me wearing this. Rather stick to the old stam trinkets.

    http://www.wowhead.com/item=94528
    Static stam is king on trinkets. Think noone will disagree here.
    The use depends heavily on the fight. If I read it correctly, it will be most efficient against fast, "low" damage swings like from a DW boss or similar. Wonīt be that strong against the big bang blows. Still it is a damage reduction and not only a chance or a heal. You press it, you take less damage.

    http://www.wowhead.com/item=94507
    Again static mastery. I like it.
    The use is a dodge one, but a little bit special. Itīs decreasing nature has one big advantage: If youre about to drop low and you know it, you will get a frontloaded avoidance burst that will help immediately and as it decreases, things should have normalized anyway. I didnīt do the math, but I think the average dodge seems a little low compared to the DMC, which gives 8k dodge on a 1min CD. Maybe someone has more information about this?

    http://www.wowhead.com/item=94508
    Static expertise as earlier.
    Strength proc will give a big amount of parry and not neglectable dps. Biggest downside for me is the proc nature, since I strongly prefer use trinkets to proc trinkets as a tank. I tried to convice myself to buy it instead of the other valor trinket, since I could also use it for dps, but I never do dps in current raids. Itīs most likely viable, but I doubt that itīs one of the better ones.

    http://www.wowhead.com/item=94515
    Static hit is more or less the same as static expertise. A little worse since you need less hit rating to cap than expertise, which leads to even more problematic reforging.
    Another strength proc, but a backloaded one, which is in my opinion the worst choice of all trinkets a warrior tank might use this tier.

    ---

    My plan:

    As already stated I prefer use trinkets as a tank. Since the barrier will be out of reach for several weeks for me, I have to choose between the other ones and the old stam trinkets.
    My current plan is to buy the mastery/dodge use from valor and pair it with the stam/mastery use from mogu trash. Then switch the old stam trinket for the heal proc and finally replace on of them for the barrier, as soon as it gets available for me (most likely LFR first, depending on our 10m progress)

    Would like to hear more thoughts
    Last edited by Akolon; 05-02-2013 at 06:10 AM.

  10. #10
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    I'm thinking i'll go with 3 trinkets this tier. This may be subject to change if there's a sizable enough Tank-Killing-Lazer-Of-Doom on any of the bosses this tier, I haven't acquainted myself with the mechanics for the later part of the instance though.

    Trinket slot 1: Ji-Kun's Rising Winds(Expertise/Smart-heal)
    I'm picking this partially because I am far from impressed with the majority of the trinkets we have to choose from in this tier. Don't get me wrong though, I think it's a good trinket, I would just prefer it not have expertise on it since that makes swapping it in and out a little troublesome. Though since we only have one stamina trinket that might not be a problem.(see TKLoD reference above) In which case it's the best Christmas present Blizzard ever gave me. I really don't see myself ever hitting 15% expertise without reforging into it, so over-capping shouldn't really be a problem.


    Trinket slot 2 going to switch between:

    Soul Barrier (Stam/absorb-use)
    IMO a very solid stam trinket. Though I do think the absorb could use a bit of a buff, I'm not too worried about it.

    STot Shadopan Assult (Mastery/dodge use)
    Once again a very solid trinket. It looks to be very promising for dealing with large numbers of adds that deal mostly melee damage. I like the use, even though it's avoidance, it looks to be a fairly decent "Oh Shit" button. My rough guesstimate (no actual calculations involved) has it giving me* somewhere in the ballpark close too 20% dodge chance for the first two seconds of it's use. This will of course depend on Rivers Song procs and how much avoidance I have passively. Right now, I don't have all that much. I imagine by the end of the tier though I may have a size-ably larger amount.



    All of the other trinkets for this tier really don't look that good to me.
    The "dps" trinkets are ok i guess if nothing else is available.
    The Mastery/EHP trinket looks alright, not a big fan as a warrior though. It might be nice to bust before popping last stand. If memory serves correctly though based on the Cata DMC the system won't calculate it into Last Stand. Otherwise it's just going to be another button that gives me (roughly) 10% more EHP instead of 20 or 30.
    The Dodge Trinket is just utter complete shit for any and all tanks who know how to play their class. Even the agility tanks (lol, plural, what is this world coming to!?!?) would rather puke on their own keybards than equip it if I'm not mistaken. It looks like a great addition to the game for anyone who lived through T14 leaning on TDR though...
    Last edited by Gregasaurous; 03-14-2013 at 05:01 AM.

  11. #11
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    I got http://www.wowhead.com/item=94518 today in lfr and i have to say when i got it to 2 stacks it had my mastery at 266% which is UBER nice but to get that trinket to proc i need to be dodging attacks. Last i heard DR on dodge sucked so how much dodge for a Blood DK should be not only optimal but not wasteful on stats. would a 12% dodge and a 18-20% parry be about ok or should i be shooting higher than that.

  12. #12
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    Quote Originally Posted by Odyssey View Post
    I got http://www.wowhead.com/item=94518 today in lfr and i have to say when i got it to 2 stacks it had my mastery at 266% which is UBER nice but to get that trinket to proc i need to be dodging attacks. Last i heard DR on dodge sucked so how much dodge for a Blood DK should be not only optimal but not wasteful on stats. would a 12% dodge and a 18-20% parry be about ok or should i be shooting higher than that.
    As pointed out in the EJ Blood DK thread, the trinket proc can stack up to 3 times. That doesn't turn it into a great trinket for single target stuff, but it potentially makes it significantly better for multi-mob-tanking (e.g. bat tanking at tortos). So perhaps it's best to think of it as 'highly situational' rather than 'complete trash'.

  13. #13
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    i tend to get the adds job... so yea i get 3 of 4 doors in Horridan, more than likely bats on tortos and more than likely itll be helpful on Aurmis.(9th boss) however since i use multiple pieces i wanted to know best dodge/parry http://www.wowhead.com/item=94527 and
    http://www.wowhead.com/item=94527 as my main ones.

  14. #14
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    Quote Originally Posted by Odyssey View Post
    i tend to get the adds job... so yea i get 3 of 4 doors in Horridan, more than likely bats on tortos and more than likely itll be helpful on Aurmis.(9th boss) however since i use multiple pieces i wanted to know best dodge/parry http://www.wowhead.com/item=94527 and
    http://www.wowhead.com/item=94527 as my main ones.
    I would recommend double stamina with mastery use on Dark Animus, all of the burst damage is fire magical and you are only really tanking a single mob (or maybe two) at any one time.

    Ji'Kuns is pretty awful, the heal hardly ever triggers (it works like Ardent Defender did before Blizzard made it worth taking back before Trial of the Crusader) and the heal is hardly anything (really, 40k heal is like one HoT tick).

  15. #15
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    I'm finding it really hard to let go og Lao-chin's Liquid Courage and Jade Warlord figurine.
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  16. #16
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    Quote Originally Posted by Tengenstein View Post
    I'm finding it really hard to let go og Lao-chin's Liquid Courage and Jade Warlord figurine.
    Well, until Soul Barrier drops at least Shame it's unique though :/

  17. #17
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    Thing is pretty easy to macro them together with Phase fingers, and then chain it with Demo shout to have something up for 50 seconds of every minute.
    Harsh Words and Steel: A Protection Warrior Guide
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    Hunters, Just get a Sporebat, most LFRs will be missing that buff.

  18. #18
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    Just wondering if you guys thought that http://www.wowhead.com/item=94527 coupled with http://www.wowhead.com/spell=16491 would make it significantly more attractive to be using on a regular basis?

  19. #19
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    Quote Originally Posted by thunderfunk View Post
    Just wondering if you guys thought that http://www.wowhead.com/item=94527 coupled with http://www.wowhead.com/spell=16491 would make it significantly more attractive to be using on a regular basis?
    Can't think of a scenario that would be better than disenchanting Rising Winds for the Haunting Spirit and crafting some boots if I am honest.

  20. #20
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    Can't think of a scenario that would be better than disenchanting Rising Winds for the Haunting Spirit and crafting some boots if I am honest.
    Lol, duly noted Fetzie. But if I am not mistaken, (which I usually am) wouldn't the combination of these 2 be like a pseudo-Pally AD during ToGC days? Like an insta death save with a brief self heal on top of this? Or am I way of base?

    (I'm trying real hard to like this trinket more than I do, hence the post)

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