
Originally Posted by
Darthruneis
Stamina stacking to try and increase vengeance gain simply does not work. Mathematically, the more health you have, the harder it is to reach that cap via Vengeance. You already need to take FIFTY times your health pool in damage over the course of 20 seconds.
That means a boss needs to be able to do 50x your health in under 15 attacks. That's worse than Wrath, as a boss needs to be able to one-shot you several times over.
They'd be swinging for almost four times your health pool per swing, pre-mitigation. That's not necessarily a death sentence in and of itself, but as that'd be the bosses' normal melee attack that comes every 1.5 seconds, having a boss like this in play would require that he'd only be alive for upwards of a minute before he'd kill your tank as he ran out of cooldowns.
We already have to chain cooldowns on Heroic Will, and even there I'm only getting 150k vengeance or so. Wind Lord can break 300k vengeance, and that's still not even half my current health pool with absolutely no stamina stacking.
And then there's the Death Knights who have more stamina by design than the other tanks... I don't really enjoy thinking about bosses that swing for about four million damage every hit.
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