Well, the sad fact is that you need most (maybe all?) slots to get into 5.2 raid finder. The number I initially heard was 480. Someone in mumble said they read it's been bumped to 486 but I haven't seen the post on that. Additionally, if you are missing 4 piece or weapon or trinkets, you may be running for those even if you can get into 5.2 raid finder because being behind means you will need to be able to show a guild exemplary performance to get into a guild if they think they might need to gear you up. To really catch up on gear now seems like it will likely take the help of a guild.
Also, I'm not sure where you get the "post 5.2 your going to have a much higher chance to get the drops you need". Blizzard has said a 30% increase. It's at 15% now, a 30% increase is 19.5% drop chance. That doesn't seem that significant to me. And no guarantee that it won't be duplicates. I have had the tier helm 6 times now in my ~28 attempts at the sha-touched weapon. Essentially, if you count the elder charms as a week each, I have been trying to get the sha-touched weapon for 7 months with no luck.
I still don't have it yet, but let's play devil's advocate and say I get it tomorrow. Then a 30% increase would imply I could have received it in ~20 weeks instead. Still 5 months. Sure, this may be near a worst case scenario, but that is IMO, unacceptable for an item of that type. This is fundamental to all of the legendary quest line work I've been expected to do, etc. This is also a very bad indicator for what COULD happen and get a toon stuck when you need to try to catch it up.
As to the elder charms, we will have to wait and see. They imply that you will be able to get elder charms directly from some of the quests and the cap will go to 20. I still dislike the implementation of being asked to do SOOO many dailies and have no other source for this kind of item.
For one, not everyone can play in that format of a couple hours every day or most days of the week. My time, due to real life, usually comes in binges. I can often put in just as much time as anyone else, but in a different format. Just because of that, MoP has punished me in terms of rewards. My reputations, gold, and valor have all noticeably suffered. I see no reason to believe that this will not work similar to the cooking reward. 20 a week may be ~3 available per day. Which in my case would usually be only 9 available per week since I can usually only play 3, maybe 4, days a week. I play as many hours as most people in my guild, just a different time format. But, obviously, I'm a second class player now?
For the other part, and I think the more important problem, what if this style of play is not fun for me? Why should there not be options of how to earn the grindy type rewards? I'm not saying hand our raid or even catch-up gear. I'm talking about currency type stuff. Why should I not be able to play in a format I enjoy? If I like group play, then why can't I get currency from 5 mans? Or lfr? Or something other than a limited amount per day from quests? Trying to enforce "one right way to play" will just drive players away. Especially those feeling like they are climbing a mountain to play catch-up in the first place.
"he doens't need healing, he doesn't need healing, he doesn't nee-WHAOSHIT!wtf was that man!". Please stop leaning on TDR. -Teng
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