TL;DR I think the question brought up earlier "How do we slow consumption?" is the real core of this discussion. A solution that could solve that with the least drawbacks would be worth gold.

Originally Posted by
Aggathon
Isn't it going to require the same, and possibly less, work than those that started at the beginning of the expansion? It's just time shifted and with a new LFR in a new tier you still have ways to catch up. It's not AS FAST as in Cata but, again, I'm pretty OKAY with that.
This seems to be where a lot of disagreement stems from.

Originally Posted by
Aggathon
require the same, and possibly less, work
If it requires the same work, or marginally less, then anyone behind cannot reasonably catch up in a model where consumption time is relatively similar to content development time.
In a social game, why would you stratify your player base? On a healthy server, like Stormrage where I had to move, this might not be catastrophic. However, it still makes things much harder on everyone in regards to forming raid groups, guilds, etc. This probably filters all the way down to queue times for your catch up mechanisms, such as they are.
On my old server, this is disastrous and I know Jaedenar is not alone in that. There are a lot of ramifications that people don't or won't consider because it doesn't affect them, or they think it doesn't.
I think that a very valid point was brought up. We were probably consuming content too fast. I'm not sure what the "best" solution for that is, I just worry about the drawbacks of what's being proposed. Obviously, we don't really have a say in it, so we will just have to wait and see if the worst case happens or not. I am curious to see if we get any creative new ideas about how to solve the core problem from these conversations; how do we slow down consumption?
"he doens't need healing, he doesn't need healing, he doesn't nee-WHAOSHIT!wtf was that man!". Please stop leaning on TDR. -Teng
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