Stat priority is hit/expertise > mastery/stamina > parry/dodge (intended to be at equal rating)
Stamina vs Mastery will depend a lot on the amount of unblockable damage you take and what kind of healer setup you got.
So e.g. your helm you want to reforge dodge to hit/exp rather than the Mastery.


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And all I wanted was a quick strategy that would stop my healer from going insane, while waiting for the masterminds like Theck and others to come up with something solid.

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