Feng the Accursed
Disclaimer: You will want to curse blizzard's UI team for this. You have all probably encountered the bug while leveling or doing dailies where you cannot click on things, be they mobs or NPCS or random things like quest pickups, and even things like feasts and jeeves. Well ... that bug can randomly effect this encounter and make it so the tanks are unable to click on the crystals which can lead to a wipe. Because of this both tanks must know how to use both crystals.
Disclaimer 2: Because of the last boss you may feel you are doing the fight properly and just need a little more DPS or a little more gear on your healers as my raid did when in fact you are missing a key mechanic, which I will talk about while going over phase 2. Know the fight can be done skipping this mechanic but it makes it much much more difficult.
Before I get into what the boss does just be aware there are 2 crystals that only tanked spec players can click on (I will go into how to use them later but for now it is enough to know they exist and what they do)
This is a 3 phase fight and they will always be in the same order.
- Nullification Barrier (I will refer to it as the shield or the immunity as well)
- Places a barrier on the ground which makes everyone inside immune to magic basically
- It is channeled so do not jump or move once placed, because of this make sure to place it in the right spot but if it is not people need to come to you
- Long (not sure exact numbers ~60 seconds) cooldown so you will not be able to get every epicenter, draw flames, and velocity
- Shroud of Reversal (I will refer to this as spellsteal)
- Channel on a friendly target, when they are hit by an ability the boss uses, you gain a single use of that ability
- While someone is under the effects of barrier you cannot steal something they are hit by
- Shorter cooldown (~30 seconds) that begins when the stolen ability is used
- Lightning
- Healers and Ranged DPS will want to stop as soon as you get on the platform while the tank drags the boss to the far end of the room
- Gains the following abilities
- Lightning Lash
- Stacking DoT the tank puts on the tank every 10-15 seconds, lasts 20 seconds
- Lightning Fishs
- Frontal cone stun, casted, shoots a ball of lightning stunning anything in its path, need to face the boss away from the raid
- DO NOT TRY RUNNING THROUGH HIM, it does not work and you will get stunned. He does not track while casting it so the best way to counter it is always be max melee range and strafe to one side.
- Almost always cast instantly after epicenter ends or very shortly after, occasionally will use one additional time between each epicenter
- Epicenter
- Raid wide AOE that does more damage the closer you are to the boss
- Causes everyone hit by it to have a 75% chance to miss
- As a tank, if you can convince your healers to spam heal you, you can stand directly on him and get a massive vengeance spike
- Fire
- Bring him to the center of the room and the entire raid stacks in melee range
- He loses all 3 abilities and instead gains the following
- Flaming Spear
- Fire version of Lightning Lash
- Wildfire Spark
- Debuff placed on a random player, drops a flame patch when ends
- Run to the edge of the room, but really just make sure to get out of the raid
- Draw Flames
- Takes the wildfire sparks on the ground and pulls them into him to buff himself
- For X attacks afterwards he will do a 50K raid aoe when he attacks
- Note: The patches actually move when this happens, so do not be in a direct line between a patch and the boss, we just had everyone run through the boss and stand on the tanks
The Crystals:
- Arcane
- If you enter this phase with more than 20 stacks of draw flames you will be dealing with it for 3 or more velocities which the healers just cannot keep up with mana wise, you need to enter cleanly
- Bring him to the center of the room while the ranged (note: this only works out perfectly in 10 man) evenly spread out around the circle (the one with 8 perfectly spaced out runes on the outer edge of it)
- He again losses all 3 previous abilities and gains the following
- Arcane Shock
- Arcane version of Lightning Lash and Flaming Spear
- Arcane Resonance
- Places a debuff on a random player that explodes (rather quickly at that) for massive AoE damage
- Base damage of X to debuffed player if no one additional is hit by it, for each person hit however the damage is X+10K to each person hit, or if the entire raid is stacked X+90K to the entire raid
- If properly spread out (again only in 10 man) this will never splash except right after arcane velocity
- Arcane Velocity
- Opposite of epicenter, the closer you are the less damage you take
- Collapse on the tank and use raid healing cooldowns when barrier is not up
- Because of resonance you will want to move out before the channel ends, ~2 seconds left, or it will probably be an instant wipe if one goes off since you will already be low from velocity
- Nullification Barrier
- It seemed to me that the tank who uses the shield will clear his own dot in all 3 phases but even if the other tank is in the bubble he will not have his stack cleared, almost like a passive benefit for being the tank with the shield, but this could be wrong it was just something I saw out of the corner of my eye
- Phase 1
- Use to negate Epicenter
- Cancels out both the damage and I believe the 75% miss debuff
- Epicenter is longer than the shield so let the first tick or 2 hit so healers can heal while it is up rather than playing catch up on the last tick while having to deal with the tank taking damage again
- Always make sure the other tank has agro while using the barrier or he will lightning fists the raid and cause them to move
- Phase 2
- Use to negate Draw Flames
- This is the ability my raid did not know could be negated this way, and really cheeses the fight. Originally we were using the shield after the boss had stacks to negate the 50K explosions
- The proper way to negate this is to stand on the boss as he is casting draw flames and channel the shield and the boss will not gain stacks at all, allowing you to completely skip every other one, negating much more raid damage than the way we had been using it and this also lets you enter phase 3 with only ~5 stacks instead of the almost 20 or more we had been getting, there really is not much in between
- Whether you should use it on the first and third or second and fourth is entirely dependent on raid DPS
- the goal is to use the shield a second time then push phase 4 before the next draw
- Phase 3
- Use to negate Arcane Velocity
- Since the entire raid is collapsing on the boss anyway to lessen the damage just pop it where you are tanking, maybe take a step or 2 into the boss
- Since resonance can go out so shortly after the velocity, it is again beneficial to wait a tick or 2 to use it so it can catch that explosion if someone is late getting out
- Shroud of Reversal
- Can steal ANYTHING the boss does, with the exception of draw flame (but I have a theory on how it can be done I just have not had a chance to test it)
- If used correctly it is both a huge DPS boost and saves a ton of healer mana
- All Phases
- The safe way to use this ability is to always channel it on your co-tank and take the dot, it will last 45 seconds on the boss and may or may not stack I have not tested that
- Phase 1
- How to stun the boss
- After the epicenter that is absorbed by the shield, immediately channel on your co-tank
- Have your co-tank intentionally get stunned by lightning fists
- When the boss begins to cast the next epicenter you can stun him both canceling the cast but also using epicenter's cooldown
- In this way your raid will have the barrier up for every single epicenter
- You can also steal epicenter
- standing right on top of the boss this was doing about 95K a tick and gave him 75% miss chance
- Phase 2
- If you channel on a person who gets the spark, when they drop the patch you gain the ability
- I tried doing this but I did not see any damage being done but this could have just been a weird "no one" situation where the combat log does not actually know who is doing the damage
- If this works this will probably be the best use of the spellsteal
- My theory is that if you have someone stand in a direct line between a flame patch and the boss while draw flame is being cast and you are channeling on them when they get hit by the moving patch you may gain the draw flame ability, if that worked that would be awesome.
- Phase 3
- This was so hectic that I did not really have a chance to test how stealing resonance works
- When stealing velocity, after the boss is done channeling run as far out as possible before casting it to maximize the damage it does (about 75K a pulse when I was standing at the edge of the platform)


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