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Thread: [MoP] Paladin Threat Values

  1. #1
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    [MoP] Paladin Threat Values

    Updated for 5.2
    This listing is up to date as of 03/07/2013

    General Notes:
    Righteous Fury multiplier is 5x
    Overhealing multiplier is 0x
    Healing multiplier is 0.50x (Except for WoG and Light's Hammer)
    Mana multiplier is 0x.
    All Buffs generate 0 threat.
    Sub 1 threat values (0.5 for example) seem to round down currently (need more data to verify)
    The Righteous Fury multiplier is calculated at the end, preserving decimals until then.

    Damage Threat Modifiers
    Code:
    Damage           w/RF (3x)     without
    ----------------------------------------
    Physical         damage*5      damage*1
    Holy             damage*5      damage*1

    Buff/Debuff Threat Values
    Code:
    Buff             w/RF (5x)     without
    ----------------------------------------
    Cleanse             0             0
    Blessings           0             0
    Other Buffs         0             0
    Stuns               0             0
    Other Debuffs       0             0

    Healing / Energy Gain Threat Modifiers
    Code:
    Energy Gain      w/RF (5x)     without
    ----------------------------------------
    FoL Healing      heal*2.50     heal*0.50
    LoH Healing      heal*2.50     heal*0.50
    SoI Healing      heal*2.50     heal*0.50
    LH Healing       heal*1.25     heal*0.25
    WoG Healing         0             0
    Overhealing         0             0
    SoI mana            0             0
    GbtL mana           0             0
    HP Generation       0             0
    Lots of stuff has changed since Cataclysm. They cleaned up a lot of the weird threat generation values such as Consecration, which had a +12 threat randomly added to the damage it did and the +0.5 threat per holy power gained that Crusader Strike and Hammer of the Righteous used to provide. In general, you can say damage = threat, healing = half threat, everything else = 0, and Righteous Fury gives 5x threat and be 99% correct. As an outlier, Word of Glory provides no healing threat for example.

    A big change that is mostly under the hood is that they changed how threat is represented internally. Previous to 5.0, threat was treated as a fixed point, 2 decimal place value, meaning that 1 threat was stored as 100, which represented 1.00. With 5.0, threat is stored as a normal integer, so 1 threat is stored as 1 now, instead of 100. This provides 2 extra decimal places to the threat ceiling, which is nice.

    The note about Righteous Fury being calculated last is interesting since threat is stored with 0 decimal places now. That means if you melee with SoI and get:
    2000 melee damage
    501 healing (no overhealing)
    800 mana

    It generates:
    FLOOR(5*[2000+(501/2)+0]) rather than 5*[2000 + FLOOR(501/2) + 0], which gives: 11252 rather than 11250

    Change History:
    Changes for 5.2
    1. Light's Hammer now generates threat from damage. Still only generates 25% threat on healing
    Changes since 4.3.2
    1. Threat no longer using 2 decimal place fixed point representation.
    2. HP generation no longer gives 0.5 threat
    3. Consecration threat changed to just damage
    4. Lots of abilities removed
    Last edited by jere; 03-07-2013 at 05:40 PM.

  2. #2
    Join Date
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    Thanks. Jere.

    I wonder, do you have any thoughts on this thread:

    http://www.mmo-champion.com/threads/1203480-Prot-Light-s-Hammer

    P
    eople are reporting light's hammer does not generate threat. It seems odd to me that damage would not generate threat. I was looking at the hammer and thinking it might be a great way to pick up incoming add, but the reports in this thread cast doubt on that.

  3. #3
    Join Date
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    Sorry for the really late response, for some reason this thread was never flagged for me as having a new post. LH is indeed bugged for threat, which is one of the reasons I have been hesitant to put anything in here for it. When I tested it, the damage generated no threat (nor combat log entries for the damage) but the healing did generate threat, however at a weird 25% modifier rather than our now 50% modifier. We haven't had a 25% healing modifier since BC I think and even so, it is only LH that appears to have it.

    I reported it as a bug on the forums, so hopefully someone picks up on it.

  4. #4
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    As an update, as of 5.2, Light's Hammer is generating threat from the damage. The healing is still oddly only generating 25% threat (instead of 50%), but at least the damage is now working.

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