I'd attribute part at least to the two highlighted items. Fewer people will commit to it for various reasons. I'll get into more on that below. Vids are certainly part of that.
Originally Posted by sifuedition
What's there to read up on Airo? Reforging and some of the stat changes SIGNIFICANTLY affected this. Let's see.... just for tanks... we got rid of defense. That used to be a major part of what we did. You HAD to hit defense cap, and then you worked everything around maintaining that cap. Didn't matter is a piece of gear was super pretty or awesome..... if it dropped you below defense cap, it sat in the bank.
Originally Posted by Airowird
Then you need to factor in reforging. Something doesn't have ideal stats?.... reforge it and make it better. Again, for tanks in Wrath.... you simply didn't run with a piece of dps or pvp gear, because you were taking a double whammy. Now.... with reforging.... oh, an item has mastery? Swap out crit or haste for parry or dodge and voila!!!! It's suitable. And depending on what it's replacing, it might be significantly better. Consider..... what would be better for a tank? A set of 346 tank shoulders?...... or a set of DS dps shoulders? Chances are, you'll see a tank take the DS shoulders simply for the str/stam advantage, reforge a worthless stat to a tanking stat, and they will STILL have a very meaningful upgrade.
Reforging removed a lot of the difficult gear and stat decisions people had to make. And even then, like Airo said... a lot of it is so closely tied to simcraft anymore. There's really almost no such thing as "theory"crafting as a lot of the "theory" is gone. The reduced talent choices of Cata had a LOT to do with that. A lot of the potential variance in builds had been removed. And in the 5.0.4 world..... even more of it is gone.... in a way......
..... and Theo brings up a good point that follows the last point I was bringing up.
Originally Posted by Theotherone
So.... here's my bit of theorycrafting contribution for today......
In MoP, I theorize that the majority of theorycrafting will circulate around specific talent-per-fight builds. Sure, there will be some debate over stats, but with mastery functioning as the great-grandaddy of tanking stats now, you'll likely see a "mastery > parry = dodge" for tanks push (again). However, with talents being what they are now, I see tanks potentially swapping out talents to suit a specific fight, especially on 10 man content.
Edit: Oh, and also, without doing extensive simcraft, why would a amateur poster really want to do much theorycrafting? You can research, assemble the info, put up what will look like some sound math. And then you get to deal with some asshat who themselves wouldn't take the time to assemble all that info and try to process it into something worthwhile going and just nitpicking your stuff senseless or bitching that you "didn't provide enough evidence" because you didn't simcraft it..... or because the stuff doesn't work in "AskMrRobot" (which is still a f**kin terrible thing.... I've seen more people do DUMB sh*t based off of what that told them).
Essentially...... why subject yourself to the current batch of troll-criticism? It's not like it used to be where people DISCUSS something in a rational manner. It often comes down to someone belittling someone or just bashing them. I'm certainly not eager to engage in that and I certainly can understand why other people wouldnt'.
Oh, and lastly.... a lot of the stuff is just posted as "truth" and the people who post it treat those with questions like total trash (see: Elitist Jerks). The last REALLY well-done theorycrafting post/guide I've read has been Fetzie's here and amazingly enough, Riggnaros's on Elitist Jerks (amazingly) in regards to DK tanking in t11 and t12.
Last edited by Leucifer; 08-30-2012 at 11:51 AM.
No one tanks in a void.........