Yeah, read the tweet, now I'm sad
Would've loved Ignite for Prot
Ignite weapon is only for DPS specs, Prot still gets Gladiator stance.
Unless someone forgot to tell Celestalon.
Last edited by Tengenstein; 02-25-2014 at 03:28 AM.
Especially because (unless somehow Gladiator Stance will still give the defenses Def Stance gives), you are basicly choosing between defensive CDs, a ranged AoE pool or .... doing your dailies.
And honestly, we're not Paladins or something, any prot war with dual spec has a DPS spec. If it's not useful in 5-man/raid content, it's useless to give us a damage talent.
Celestalon has made it quite clear than Gladiator stance is there to make Prot DPS a spec, and that their intent is for Prot warriors in gladiator stance to have survivability and DPS equivalent to Arms. As such i very much doubt it will have the THreat modifyer or damage reduction from defensive stance
Why would you need to make prot dps a thing when you could do more damage by hitting the "respec to Arms" button and equipping a 2h weapon (or even "respec to Fury" and equip a second 1h that you had lying around)? I guess it'll be nice when not actively tanking, but then surely they'd need to find a way to give that dps boost to the other tanks too?
It's not an additional stance. It replaces defensive stance. it's not a case of prot doing more damage when not actively tanking, its a a case of prot with this talent is no longer a Tank at all but a fully fledged DPS spec. Gladiator Spec. and they want to balance it against Arms's DPS and Survivability. Warrior's will effectively have the choice of three DPS specs; Arms, Fury, or Gladiator
And if that wasn't wierd enough, consider the rotation, it's essentially the smae as prot, excpet without revenge procs, and that you consume shield barriers to increase SHield SLam damage by an equal amount. I very much doubt they'll let Gladiator stance keep the vengeance passive (or the crit immunity). which means that we now have a Melee DPS that some what scales off stamina as well as as AP. furthermore critical Block chance is also crit chance for Gladiators.
Didn't they learn from when they had to balance tanks and dps of the same spec in Wrath?
Why would you need to make prot dps a thing when you could do more damage by hitting the "respec to Arms" button and equipping a 2h weapon
Because some Warriors have been bitching about wanting a "Shield PvP Spec" or some shit since Vanilla, it seems.
I kind of get gladiator stance for PvP but... why not just make prot PvP viable... you know... like it has been in the past. Or make gladiator stance a glyph instead of a talent.
Gladiator as a viable PvP stance makes NO SENSE in WoD since all stats will be both tank and DPS stats (since they are removing hit, expertise, dodge, and parry and all secondary stats will have more relevance in PvE since there won't be any more forging, so haste won't suck, is what I'm saying). So really the only difference in your tank gear and dps gear will be equipping a 2Her or another 1Her or 2 2Hers.
Not a fan, I do not understand this talent at all.
Hmm ... about the parry / Dodge - Mastery Diskussion here... it should be checked for what equip you get. If you have mainly gotten Parry/Dodge eq like i have, parry Dodge ist the way to go until you could get some Mastery parts ... if you have a nice mastery eq take this for better migitation.
Not really. Unless you were to cap out avoidance you're still leaving yourself open to potentially fatal hit strings. and even if you cap out mastery, you're going to struggle to pull the DPS of a parry build. if you're dying to boss melee hits, getting more parry is not going to change that. If you're dying to berserk timers, or not getting certain adds down fast enough, dading more mastery is not going to make the mob die any quicker.
you gear for the encounter and optimize the gear as best as you can. you don't let random drops dictate what's optimal and ignore what actually dangerous on progression fights.
Would using the legendary dps cloak instead of the prot legendary cloak be a dps increase with an avoidance build?
Also which trinkets would be the best to use for 25m heroic spoils?
As long as you're not in danger of dying it should be an increase AFAIK.
For trinkets you really can't go wrong with double stam, but all of the SOO trinks are good, except for the cleave one (then again maybe it's OK on spoils, not sure).
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