(I won't say anything regarding Theck's simulations - I'm honestly too lazy to repeat the discussion again)
... and that's what I'm saying since three posts.
IN A SB-ONLY QUEUE THERE IS A SOFTCAP AT ROUGHLY 6.67 RPS. (1)
IN THE ACTUAL GAME OR ANY QUEUE WITH MORE THAN SB THERE IS NO SOFTCAP. (2)
(Besides the fact that you could argue that there's a softcap with very little relevance at the point, where you reach the maximum possible SB-Uptime)
(1) is Theck's SB-only simulation which is the basis for the stuff mentionend on the site before
(2) is the thing Teng bases his assumptions on and which is more relevant, because... it got at least some relation to the actual game
And yes, absorbs come 'after' blocks (or rather any percentual reduction).