So I read something interesting I wanted the community here to comment on:
That being said, Blizzard has inadvertently (or intended, but I doubt it) given us a choice, and an easy one in my opinion.
Option 1: We can select our gear directly to generate rage and maximize our active mitigation via not missing Shield Slam, but substantially reducing the number of Revenge proc’s we get by selecting one Hit or Expertise secondary stat combined with one Mastery, Dodge, or Parry stat. All the while we take more damage over the course of the entire encounter from the reduced Dodge, Parry, and Mastery loss we sustain from choosing Hit or Expertise.
Option 2: We continue to aim for maximum avoidance and mitigation stats. While we do miss the occasional Shield Slam, but overall we get more Revenge proc’s. Contrary to option #1, we take less damage across the duration of an encounter due to the added dodge, block, and parry.
So if I read this right, Blizzard failed to make Hit and Exp worth having yet again? Ive been watching the armory of a couple notable tanks in the high end world and notice they are going with option 2.
There is something so appealing about backhanding someone across the face with a shield.
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