Addon Author: What's Next? - AllPlates - Sudoku - Death Clock - Super Loot
Last edited by Strucker; 09-09-2012 at 08:48 AM.
Addon Author: What's Next? - AllPlates - Sudoku - Death Clock - Super Loot
Doesn't seem to want to work upon copy pasting
Harsh Words and Steel: A Protection Warrior Guide
MoP RPS Calculator
"I could make up a bunch of shit to tell you how it's different, but essentially Teng is right." - Aggathon
Hm, the display is adding a space in "UnitStat" making it "UnitSt at" but the space is not there when I go to edit the post.
EDIT: Adding some extra spaces, seems to have fixed the display. Should work now.
Addon Author: What's Next? - AllPlates - Sudoku - Death Clock - Super Loot
SO it retunes i should have a -3.30 ratio and i have 1.63, I m not really sure how to interpret that.
Harsh Words and Steel: A Protection Warrior Guide
MoP RPS Calculator
"I could make up a bunch of shit to tell you how it's different, but essentially Teng is right." - Aggathon
Naked it gives -1.#J
Harsh Words and Steel: A Protection Warrior Guide
MoP RPS Calculator
"I could make up a bunch of shit to tell you how it's different, but essentially Teng is right." - Aggathon
IDEAL_PARRY_RATING = 3.603456 * DODGE_RATING - 92.8% * STRENGTH
right now my Dodge Rating is 1200 and my Strength is 4700 so
IDEAL_PARRY_RATING = 3.603456 * 1200 - 92.8% * 4700 IDEAL_PARRY_RATING = 4324.1472 - 4361.6IDEAL_PARRY_RATING = -37.4528
IDEAL_RATIO = IDEAL_PARRY / DODGE_RATING
IDEAL_RATIO = -37.4528 / 1200
IDEAL_RATIO = -.03121
I gather you just have a lot more Strength or a lot less Dodge
Last edited by Strucker; 09-09-2012 at 09:32 AM.
Addon Author: What's Next? - AllPlates - Sudoku - Death Clock - Super Loot
I'm gonna stick with Theck's macro until we have an altertive that doens't return gibberish for some data sets
Harsh Words and Steel: A Protection Warrior Guide
MoP RPS Calculator
"I could make up a bunch of shit to tell you how it's different, but essentially Teng is right." - Aggathon
It might be easier to look at the formula as:
Parry Rating + 92.8% * buffed Strength = 3,603456 * Dodge Rating
The number's look cleaner but it comes to the same things.
/run local d,p,s= GetCombatRating(3), GetCombatRating(4), UnitStat('player',1); print(format("Parry/Dodge Ratio\nIdeal: %.2f\nYours: %.2f",3.603456*d/d,(p+.928*s)/d))
Addon Author: What's Next? - AllPlates - Sudoku - Death Clock - Super Loot
That is much better.
Harsh Words and Steel: A Protection Warrior Guide
MoP RPS Calculator
"I could make up a bunch of shit to tell you how it's different, but essentially Teng is right." - Aggathon
I lost avoidance when I reforged following the above macro.
Where you on particularily low dodge before?
Harsh Words and Steel: A Protection Warrior Guide
MoP RPS Calculator
"I could make up a bunch of shit to tell you how it's different, but essentially Teng is right." - Aggathon
Nah I was pretty high.
How High is high?
Harsh Words and Steel: A Protection Warrior Guide
MoP RPS Calculator
"I could make up a bunch of shit to tell you how it's different, but essentially Teng is right." - Aggathon
1800 rating
What was the percentage of dodge unbuffed? 12? 14?
"There are no men like me...only me."
-Kingslayer
I ran Ultrax a few times to get a feel to high avoidance / middle expertise build (currently at 9% exp, 62% avoidance, 21% block / 37 crit block vs 88) vs an exp capped/full mastery build.
- Rage generation feels adequate. Does not feel any different. Lack of exp is not noticeable. SB uptime around the same. Damage taken is noticeably lower.
- If you spam SB, DPS is noticeably higher. This is probably a combination of more Str and HtL.
- If you spam Sbar, total damage taken is even lower. Melee damage taken is slightly higher. But DPS plummets. HR still means a lot. It cuts 50% of your SS dmg.
Last edited by kopcap; 09-11-2012 at 06:15 PM.
I've been run ning some sims and well I'm not happy, whetever i do reforging wise INCREASES my damage taken, if i reforge everythign to avoidance, and mastery at the expense of threat stats, to go for mastery then threat stats, or threat stats then avoidance, or mastery i incraeasr damage taken, i tended to get the lowest iDPS with buffed, 40% avoidance, 70% buffed mastery and 11% hit/expertise. I get the feelign that for maximum TDR we're gonna hve some sort of flaoting 5 way equilibrium point. which is an asshole.
Harsh Words and Steel: A Protection Warrior Guide
MoP RPS Calculator
"I could make up a bunch of shit to tell you how it's different, but essentially Teng is right." - Aggathon
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