
Originally Posted by
Toypop
For me the fundamental change required is in the way in which patches are viewed. Lots of players will join for the start of MOP, retaining them is the difficult part.
At the moment new patch = new raid. New raids are pretty much the only content that gets released in every major patch.
Why? Why raids? Why is it only a niche activity is guaranteed content in each patch?? Why do quest zones and 5 mans get second class treatment when they are more popular? Nothing against new raid content; I just think this game has paid the price of focussing too heavily on raiding at the expense of other activities.
I think Cata has taught Blizzard a lesson - if MOP is to save WoW then each patch must include a raid, plus an accompanying quest zone (like MF) and 5 man dungeons to cover all the subscribers. Naturally the quest zone will reward achievements, pets, mounts, maybe gear and cosmetic items.
The question is, do Blizzard have the resources to do this? I notice we haven't heard much from Blizzard about it.... Doesn't bode well.
I think there's some real truth to what you say here.
1) Lots of players will try/start MoP. Question is.... how many will Blizzard retain? I think MoP at release will still look like a success just due to the fan-following wanting to get the new content. That initial buy-in is important, but retaining subs beyond month one or two... that will be the real proof of MoP being "successful".
2) 5-mans have kinda been shortchanged for a while. This is a formula Blizzard needs to figure out. Example: I DID like the ICC 5-mans as they brought gear improvements that were meaningful outside of raid. The troll dungeons.... were kinda successful in this, as the 353's were clearly better than the 346 stuff. On the down side... they weren't even up to snuff with the 359 items. Combine that with shoulders/helms only dropping from end-raid bosses, and it put a lot of people in a weird spot.
Why am I bringing that up? What's compelling about running heroics? I'll be honest. For me, right now in DS/4.3.... I don't care to run heroics. I have 378 gear that I put together back during 4.2. I'm still toting around my 353 shoulders.... and guess what?.... I feel no compulsion to go running heroics "chasing" the 378 shoulders. I'd honestly rather go run Firelands for giggles with some friends and do something that is more interesting for the same level of reward. Or.... go and run Dragon Soul and just go for the meaningful upgrade. (By the way.... part of this all circles around the issue of making your game a giant Skinner Box. Some of us have hit dimishing returns.)
Don't get me wrong. The whole Well of Eternity one... kind of a neat visit to Azeroth's past. The End Time.... meh. Interesting twist at end, but meh. And the Thrall escort dungeon..... meh. And I actually LIKE Thrall (even if I'm Alliance biased). But escorting him around.... slightly more interesting than babysitting Arthas in Culling of Stratholme, which is like saying I enjoy watching paint dry more than watching grass grow.
3) This......
I just think this game has paid the price of focussing too heavily on raiding at the expense of other activities.
..... x100^100. Especially when you make the raiding as lackluster as Dragon Soul was. When you put all your eggs in one basket... and that basket looks like something my toddler niece slapped together with construction paper and Elmers.... yeah, you're begging for hate and discontent.
4) This.......
The question is, do Blizzard have the resources to do this?
.......... hm.... I seem to recall the company posting over $1 billion in profit last year. That's a fair amount of "resources".
A better question is..... would Blizzard like to continue making somewhere in the neighborhood of $1 billion in profit? If they do... I strongly suggest that they consider maybe INVESTING some of that profit back into their product.
Edit:
Went back and added emphasis on that word. Because honestly... if you can wrap your head around the idea that you are honestly investing in the product in order to ensure that profits continue, then you're engaged in forward-thinking that might set you up for long-term success. I think that would be a wise move as far as business decisions go. You HAVE a large playerbase that IS willing to fork over money every month. Why give up that ground? It's MUCH easier to keep a customer happy than it is to try and win them back, or win new ones.
However, if you look at things in a pure "must make more money at less cost" perspective in order to just simply drive profit growth, then you are engaged in what I believe to be an unsustainable model. At some point, it will fail.
My question is.... is that the route that Blizzard is on? Is MoP that pivot point?
Last edited by Leucifer; 08-09-2012 at 01:12 PM.
No one tanks in a void.........
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