Page 2 of 2 FirstFirst 1 2
Results 21 to 25 of 25

Thread: Planned Changes to Vengeance in Mists of Pandaria

  1. #21
    Join Date
    Apr 2008
    Posts
    311
    I wonder how intervene/safeguard work with vengeance. If you are lucky enough to dodge/parry the hit then it would reset your vengeance timer which would be amazing.

  2. #22
    Join Date
    May 2009
    Posts
    2,930
    hell if you don't dodge parry the hit it's still better.
    Harsh Words and Steel: A Protection Warrior Guide
    MoP RPS Calculator

    Hunters, Just get a Sporebat, most LFRs will be missing that buff.

  3. #23
    Join Date
    May 2009
    Posts
    2,930
    Any one else noticing that if you get an avoidance streak on the pull you don't get vengeance?
    Harsh Words and Steel: A Protection Warrior Guide
    MoP RPS Calculator

    Hunters, Just get a Sporebat, most LFRs will be missing that buff.

  4. #24
    Join Date
    Jan 2010
    Posts
    235
    Yeah, that makes sense as the mechanics go. Avoidance doesn't do anything but extend your current Vengance buff, which starts at 0. So you have 20 seconds of 0.

    Fun times tonight; four of our DPS died on Alysrazor, and she went into Phase 4. For eight minutes the OT (a warrior) and I traded taunts on Alysrasor at about 15 seconds in. No diminishing returns. No problem keeping threat or Vengance up, and we actually gutted it out from 39% down to 0%. My Vengance was up around 40K by the time we were done.

    -Tielyn

  5. #25
    Join Date
    Dec 2007
    Posts
    2,022
    Just as a note, unless they changed it from WotLK (where I tested it), Taunts diminish based on the 18 second mark, which falls in line with GC's remark that it is 15s after the taunt, which initially lasts 3 seconds. Then there is the fact that not all bosses have DR on taunt anymore (they made that change that in 3.3). In fact, as a general rule, there is not DR on Taunt unless they flag a specific encounter for DR:

    # Taunt Diminishing Returns: We've revised the system for diminishing returns on Taunt so that creatures do not become immune to Taunt until after 5 Taunts have landed. The duration of the Taunt effect will be reduced by 35% instead of 50% for each taunt landed. In addition, most creatures in the world will not be affected by Taunt diminishing returns at all. Creatures will only have Taunt diminishing returns if they have been specifically flagged for that behavior based on the design of a given encounter.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts