
Originally Posted by
kebess
You cant accurately quantify survivability with a simple formula. There's just too much things to take into account. I tried it for a little while and gave up - you end up with a headache as a result most of the time.
TDR will always increase with every one of our defensive stats (except for Stam), and now even with Hit and Expertise, and in a very predictable and ''formulable'' way. So calculating it is fairly straightforward to do.
Spikiness is somewhat a bit more abstract and less clear. Intuitively when a melee hit bring us from 90% HP to 20%, we would want to call that HP variation, a pretty high spiky variation.
However, we know that technically that doesn't even necessary qualify as a spiky variation, as in order to make that qualification you'll always need something to relate your damage variation to.
If the tank's life is constantly dropping from 90% to 20% in a single swing, during the whole fight, then it would be incorrect to stay there was a spiky variation in any of those times he dropped from 90 to 20%.
This forces us to have something to relate ''spikiness'' to, and without that we can't have any accurate mathematical representation of that word.
So IMO, the first step is finding the most appropriate damage variation we'll be using as a baseline, and anything above it would then be qualified as a spiky variation.
EDIT
Once we have that we could link TDR to Spikiness, and perhaps have only ''one'' stat priority instead of two.
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