
Originally Posted by
Tengenstein
I think what he means Agg is that if a boss has 100K hp and i do 10k DPS it dies in 10 seconds if iget a 30% buff i do 13k DPS it dies in 6.79 seconds, whereas if it gets a 30% nerf it only has 70k health and therefore dies in 7 seconds. 7 is not the same as 6.79.
I do think you're totally right about the buff being draconian, I mean as of now LFR has the same health/damage as 25 normal, and as of next rest 25 normal will have less HP/Damage than LFR. should it really be a case of that groups that can't do LFR becuase they don't have the HPS/DPS should have an easier time time in normal as long as they move right?
First off... 100/13 = 7.69 > 7
The buff is weaker than the nerf. This has mostly to deal with it's relative effect. Each increase has less effect than the prior increase. The opposite is true of nerfs. Each increase is actually relatively larger than the one prior.
Relative scaling...
You aren't "gaining" 30%. You're increasing 25% to 30%.
Increasing a buff from +25% to +30% is actually a 4% increase from the prior week.
Increasing a debuff from -25% to -30% is actually a 6.67% decrease from the prior week.
So if you do 10,000 DPS with a 25% buff, increasing the buff to 30% would increase your DPS to 10,400. If the boss had 100,000 health in the prior week it took 10 seconds for you to kill him. With the increased buff it takes you 9.62 seconds.
On the other side, if the boss had a 25% nerf and was at 100,000 health last week and now the nerf is increased to 30%, they would have 93,333 health now. If you did 10,000 DPS the week prior and killed it in 10 seconds, this week you kill it in 9.33 seconds.
Last edited by Quinafoi; 07-13-2012 at 11:18 AM.
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