Issue I have with the achievement for doing it without the nerf:
Gear. And why I don't think it would work. The Paragon's of the world that are beating it pre-nerf are people that do it with worse gear too, so getting the achievement after you're already farming from the boss for the better gear is still not as big of an accomplishment. The raid might even be doing more DPS when they kill the boss without the nerf but with better gear than they would have at 5%. Some fights you can still just out-gear.
Maybe I'll send this to you as a PST question, but I feel like bringing back "tiered progression" needs to happen. I hate that the previous content becomes irrelevant once the next patch comes out. What I'd like to see happen is content gets a blanket nerf (or blanket nerfs) once the next tier is out, and you need to clear the current tier to do the next tier, and not even necessarily on an individual basis, but like 1 person has to have killed the last normal mode boss of the previous tier in order to unlock the new tier, I don't feel like that's entirely unreasonable, or the guild just needs to have the achievement from the last tier to do the next one, something to that extent.
I am still just very against blanket nerfs for the following reason: blanket nerfs seem to assume a homogeneity about guilds that I don't believe exists mainly because of the time various guilds spend on a boss. Some guilds will spend 20 hours/week raiding, others will spend 6 hours/week raiding. I don't think the guilds that spend less time raiding should have content cut out from under them. That's really what it feels like. I think the guilds that feel cheated aren't the ones that spent 20 hours a week raiding and just couldn't cut it, but the ones that spent ~10 hours a week raiding and feel just short because their real lives dictate they can't raid more than that. They'd be perfectly CAPABLE of doing what Paragon does, but they can't spend the same amount of time playing WoW that paragon can.
Now blizzard has claimed (iirc) that originally they watched progression curves and as they plateaued they put out a blanket nerf. But I call shenanigans on that as well, first because the nerfs are coming every 4 weeks, and second because I refuse to believe they everyone gets stuck on whatever boss they're on at the exact same time. I'm sure there is a specific boss that a bunch of people might get stuck on, and if you see progression for that boss plateau then you need to do a targeted nerf for that boss, but I still just do NOT agree that blanket nerfs are a good thing. Especially with 3 different levels of raid: LFR, Normal, HM. Content should be designed so that every guild can find their pace and progress at their own pace, and I still believe that lowering the gear level difference and not making the previous tier completely irrelevant will help a lot of guilds keep activity high.
Idk, that's my 2cp.
"If the world is something you accept rather than interpret, then you're susceptible to the influence of charismatic idiots." -Neil deGrasee Tyson
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