
Originally Posted by
Toypop
This is a very immature, simplistic and thinly veiled personal attack more befitting of the official forums than Tankspot. Or has this site stooped to those sorry levels? When failing to comprehend the wider issues involved and struggling to put forward an intelligent argument just revert to the old “L2P nub” phrase eh?
Toypop.... are you reading your own argument?.....

Originally Posted by
Toypop
Yes plenty including myself did clear 4.0 heroics in DF. But we were in perhaps the top 3% of healers on our realms and even then it was like pulling teeth and a lottery dependent on who DF allocated to you. How did the average Joe get on? Our personal experience/cool story is far better than the general experience of the majority. “Plenty” quit the game, we know that for sure.
A large percentage of runs were mathematically impossible to heal. Not just talking about a few wipes – we are talking about the groups being non-viable from the start. Of the runs that were completed, many took hours and a large number of leavers/joiners before a viable group formed.
You claim "mathematically impossible to heal".... yet you flip it around and point out that this problem was due to the actual PEOPLE playing. It wasn't that the encounters were "mathematically impossible"...... they were impossible only from the standpoint that you had REALLY REALLY LAZY PEOPLE who would do incredibly dumb stuff.....

Originally Posted by
Toypop
You don’t seem to understand that 5 man dungeons are not heroic raids and the majority using them are not heroic raiders. As Blizzard themselves have said; 5 man dungeons are not aimed at that market and are intended to be bite sized “lunch break” content that pretty much always succeed with no more than a wipe or two.
Crucial point: the people that run this content don’t have the same tolerance level, commitment level or free time levels for WoW as HC raiders. You must stop assuming that the majority have the same preferences and lifestyle choices as you. The majority don’t enjoy spending entire evenings dying without succeeding when they could have been playing another game or in a bar.
You also sound much like the DK who shouts “stop using flash heal, that is why you are going oom”….whilst he stands in fire doing 4k dps and half a dozen mobs with no CC or interrupts hammer the tank... The issue was not that healers (even pug healers) didn’t know how to heal efficiently!
Again, you make this sound like heroics are equivalent to heroic raiding. Let's break this down, shall we?
"As Blizzard themselves have said; 5 man dungeons are not aimed at that market and are intended to be bite sized “lunch break” content that pretty much always succeed with no more than a wipe or two."
Correct. Not more than a wipe or two. However, MANY players will freak out and have a stroke if there is even a single wipe in a heroic. MANY TIMES, these same players are the aforementioned DK (which I take offense to, it's usually the fail rogue who thinks they're awesome because they're playing a rogue) who is simply just doing stuff wrong, but is/was so used to being able to sleep walk through material, that the adjustment is not being made.
What you're completely missing is that, MANY of the heroics at the end of Wrath were simply "walk-in.... stomp face.... walk out". So many of them were essentially outgeared by the players. The exceptions?.... the ICC ones. I can tell you that MANY people walked into HoR and thought, "Oh, we'll just breeze through this".... when they didn't realize that the content there was set up as the pre-end-of-expansion heroic.
Yes. The DK that is NOT DOING THEIR JOB is going to cause problems for the healer. And, it's not surprise, that to them..... it's "not my fault!".
You're stating that the heroics were broken, when what was really broken, was that people failed to adapt to what they were presented with. instead of waking up..... and using things like interrupts.... and cc's.... and being selective about their targeting..... they simply approached the game in the same exact manner which they approached a "heroic" dungeon at the tail end of Wrath.
But, once again, because people were "used" to just rotflstomping shit in Wrath, they viewed that Cata heroics should be the same way! Sadly... the reality was, that heroics.... were once again as they were at the release of Wrath. They were ..... *gasp*..... challenging, instead of being the loot pinatas they were used to.
Mind you.... once again though, now that we are at the end of an expansion, you're probably hearing the same old song and dance about "heroics being too easy" and such.

Originally Posted by
Toypop
I came to 4.0 having been clearing HC raids in Wrath. In that content we were focussing on maximum HPS and spamming like there was no tomorrow as the spiky incoming damage in relation to health pools meant we were always within a GCD of someone dying.
In 4.0 we were promised larger health pools and a steady stream of incoming damage albeit with less mana to waste. The actual healing experience in 4.0 DF heroics was nothing like that. My experience was almost identical to what I saw in Wrath Heroic raids. The incoming damage was enormous in relation to the health pools and exceeded the HPS of our efficient heals whilst the only tools we had to keep people alive drained us dry before the pug DPS had taken a boss down to 50%.
That was not “working as intended”. In most groups we were being asked to produce outputs that Blizzard clearly hadn’t envisaged or equipped us to produce. The incoming damage exceeded the levels intended by the designers because they failed to consider how typical groups would play – despite ample warnings. The game WAS broken as it didn’t work for the majority that use it.
Blizzard DID equip the groups with the tools and outputs to handle things. The problem was that simply.... PEOPLE DIDN'T USE THEM. This is pretty much like me sitting and trying to loosen a bolt with a pair of pliers when I have a toolbox with a socket set sitting right behind me. I'm using the wrong tool for the job and being an idiot, thus, I shall suffer.
I will agree that 4.0 dungeons were a bit rough..... but by and large, that had more to do with people NOT adjusting to them.
I'm sorry, but your argument would be like me saying, "Well shit.... Blizzard royally screwed up that raid. We couldn't just waltz in and dps the boss down. We actually had to do stuff like keep out of the fire.... interrupt their casts.... and tank the adds when the boss summoned those! WTF.... Blizzard... this was poor design and is broken!"
Again...... people were used to stomping "heroics" due to simply outgearing the vast majority of them and then "heroics" actually became a challenge again, as they were meant to be. Once people started outgearing them again, then people started saying they were too easy.
Blizzard will continue to have this problem, not shockingly, due in part to how they advance gearing. DS gear at the moment outpeforms everything else to such a startling degree that it makes MUCH of the previous content a joke. People don't see that the content has been marginalized by the gear.... they simply just think they're "better" and ignore much of what was previously a challenge.
And once again, when MoP hits..... they will be in for a rude awakening once again, because the GEAR will once again dictate to a large degree, what you can get away with.
No one tanks in a void.........
Bookmarks