
Originally Posted by
Ion
I fully support the single-frame-at-the-end idea...as I have for some time.
I'm inclined to agree with this. Hell, I'm inclined to say buh-bye to legendaries...... period.
As I know that that realistically is not going to happen.....

Originally Posted by
turboether
The best way for it to work is basically that everyone has quest drops that are individually for them, all bosses in the xpac will drop your current quest item, and the legendaries are heroic ilvl items and the upgrade from sha-touched weapons changes the skin and adds an interesting and flavourful proc to make it more interesting than an average heroic weapon or removes the secondary stats in preference of a strong proc, ala Madness of Deathwing weapons, making it an alternative rather than necessarily an upgrade.
I do like the upgrade method. I do like the idea that it's an option, something for an individual to seek. There's a ton of problems that stem out from this current idea of "legendary for everyone!!!!". One.... unless the proc/weapon is meaningful/useful.... what makes it "legendary" then? Two.... if it's real strong, and available to all.... it just became the BiS for damn near everyone.... let the chaos ensue.
Like Quel'delar. REALLY liked the quest for that (even though not a legendary). The drop rate for battered hilt, at least to me, it seemed like it really sucked. I only know of one person from ym guild who it actually DROPPED for. The quest line with it, the fact that it was tied-in with a history behind it.... LOVED. And it was unique/looked cool. Sadly.... it was also one-and-done and took a back seat to almost anything out of ICC. That was a shame. Here you have this really neat thing... and with the first weapon that drops with a gem slot... the item is set aside. It had the perfect workings to BE a legendary, and it had rewards for all classes even! It just simply was too weak.
Shadowmourne.... again... the process leading up to the raiding portion was done nicely. Collecting Arthas' hammer.... gathering primordial saronite either as drops or with badges... I liked. It gave the player options and didn't box them in solely by rng. The crap of "must run 25" was a bit of a slap in the face.
Tarecgosa's Staff... or whatever it was called, bridged the gap with 10's and 25's.... nice (balance issues on drop rates aside). It left the PvP crowd kind of hanging though.... and it had the transformation tied to it frankly left just about every class that couldn't use it going..... "Wow..... Nice.... Um, what about us?" Like WOW.... you made this REALLY awesome thing..... but it was such a jump up, that it left everyone else high and dry.
In each of these cases.... the common thread I find is that.... Blizzard doesn't seem to put enough thought into how the item is going to affect other people/classes/aspects of the game. THAT.... for a dev team with this much history and experience with this game.... is prett sad. It's an indictment of people like Greg Street, who have been around.... heard the fans... but seem to still just.... not... get it.
So sure.... bring in legendaries. But do it right.... or don't do it at all. That's my stance. If you can't balance it out and make it a little more even-handed, then just don't freakin do it. MY factors for this:
1) Available to both 10 and 25 man raiders
2) PvP rewards can be used towards it
3) The player is NOT hedged in to relying SOLELY on RNG for completion. (bear asses can be acquired through multiple challenging means)
3) Is ON PAR with heroic weapons.... not greater.
4) Has a good storyline/lore piece that ties it in to the HISTORY of WoW... and not just some contrived bullsh*t pulled out of someone's butt.
5) Available to all classes.... or if not... any procs or effects remain limited and of a functional nature (combat proc like shadowmourne)
But again.... if you CAN'T do it right.... then stop.
No one tanks in a void.........
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