
Originally Posted by
Toypop
As to your question about why people care...
Lore and co will play the prestige card on that one. Personally I feel that is irrational as in a computer game virtual prestige assets don't improve your chances of breeding in the same way that a large house or BMW would. However if they get that prestige feeling from gear it is not my place to judge and I will respect the fact that for whatever reason it matters to them.
I would not want to do anything or recommend anything that has a negative impact on their gaming experience.
Agree with the final point. Don't want it to have a negative impact on enjoyment for anyone. Though, the whole "chances of breeding" thing kinda makes me giggle. The "prestige" card will be played. Let's face it. There will be have's and have-not's. WoW's royalty shall demand their cake.

Originally Posted by
Mwawka
Honestly, I don't even think it's about prestige. It's about having something to work towards. Games are fun when you have a goal. That goal can have many forms (get my pet to max level, max out my fishing rep, kill end boss heroic, get a meta acheivement mount, get a title, be in BiS gear, get to gold cap), but it's having something to work towards that makes the game fun. The problem is that I don't believe all goals in the game should have multiple avenues to achieve. I don't think it's a great alternative, because I don't believe making gold and buying something has the same personal reward as actually going through the game process of earning it. I have plenty of gold and could purchase items from the BMAH, but I actually don't want current gear to be part of that. I prefer the feeling of being rewarded for my effort... I don't consider gold making an effort (It's formulaic and easy, just a time sink).
Now if Blizzard did find a way to make raid gear available to those who have suffered terrible RNG, then I'd be fine with it and I'd be fine if they made it a gold sink, but don't make it available if you haven't put in some effort to get it through raiding. The idea that everything needs to be available to everyone is one Blizzard needs to get away from. They seem to have done a great job to give plenty of non-raiding end game options to their player base. Leave raid gear to those who raid. There does need to be some reward to the effort required.
I like Mwaka's point regarding a fix for terrible RNG. It could be done with gold, or valor points in a way where, "you have killed boss X.... you have access to item Z. Cost of item shall decrease by Y amount for each kill of boss X". That way, you have a proportional control.... not just instant access to gear. I can tell you, I'd damn well have considered dropping gold to get my crappy-ass 346 shoulders upgraded back a while ago. I couldn't get a drop out of anything to save my life. It took months for me to even luck out on the 353's. I would have jumped at the option.
As for the issue around "presitge", meh. It's still going to be a game of "I'm better than you nya nya nya nya nya." You have to realize that for some people, the goal of progression through a raid might very well BE gear-dependent. Not everyone is a super star, and some will earnestly benefit from a gear bump, which would aid their goals. For other's, it's maxxing out their toon to the utmost the toon can be. And yet for others, it's simply the ego-trip of "I'm so awesome!!!!!" Making all of these co-exist peacefully....... I'll take wagers on Mid-East Peace first. Raiding is a big ego trip for a lot of people, and you will always face that hurdle.

Originally Posted by
Theotherone
It's not a real money supply there's no reason to "drain money" from the economy; every vendor price is fixed and the only free market is player to player or the AH. If Blizzard was concerned about too much gold in the system, they could reduce the gold cap to 250,000 for example and boom, gold is drained from the system. The thing is there is not gold in the system; players hording 999k gold has no effect on the money supply becuase nothing has been taken out of circulation since gold just appears. I think this whole idea of inflation comes from the mouth breathers on the Official Forums who have no clue about the general idea of money supply.
As for the BMAH, doesn't effect me one way or another; I'll get my gear from raiding and while I'm on a bit of mount kick these days because of an end of expansion bucket list, I could care less if they're sold on the BMAH.
Inflation doesn't merely relate to the availability of gold in the game, but to the rise in the general level of prices of items/services in any economy. It's a relationship between what a unit of money and the good that can be acquired.
The simple reality is that gold became easier to acquire, and thus became devalued. A good example of this is dailies. Dailies in Wrath were values at X. When a daily rewarded X amount of gold and it took me 20 minutes to acquire X, it had a value inherent to it. Items were then valued against the amount of time invested in gaining X amount. When Cata released.... that value went up to 2X. The cost of the items in turn, went up a proportional amount.
That's only one aspect of it. When the demand for items went up, say.... drop gear from Firelands, and people purchased the initial AH items, people found that, "OH! That item was listed for 10k yesterday and sold. I'll bet someone else would pay 12k!" Thus, the market climbed due to the demand for an item. Things only leveled out when people slowed their purchase habits. Prices didn't decline though. They held steady at what became the perceived market value for an item. Prices on items really only declined as the demand for them declined. HOWEVER..... the next tier of items that were of similar function/purpose would then take on pricing similar to or higher than the previous tier (see valor bracers).
You're right in that, the person hording 999k gold has no effect, but it's not because the money is taken out of circulation. It's because they are hording it, and not exercising their purchase power. As soon as that person exercises that, and spends 2k more on an item than it was offered for the previous week, THEN they have impacted inflation, because those watching the market now know that people are willing to pay even more.
There's more to it than simple circulation at play Theo. You have to account for other factors like supply and demand.
BMAH could have an effect on this still and drive inflation further, and in ways not expected. By introducing another market that competes with the AH, it may introduce another way for people to judge an item's worth, driving up/down the price of items available on the AH to their perceived value in comparison to a competing item on the BMAH.

Originally Posted by
Ion
More accurately:
here.
To quote (for the lazy):
Thank you Ion. Some of us have trouble accessing this at current locations.
A true gentleman..... bent upon the destruction of mankind.
No one tanks in a void.........
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