Second issue........
Blizzard is defeating itself with the stat inflation. We all like to claim it's all about skill, but gear plays a HUGE factor. Imagine if top level was 60, and gear had very nominal increases as new raids released. Say, one or two more points total on any particular gear that's released out of a new raid. Molten Core, AQ, Kara, BT..... all of these would STILL be challenges in some way, shape, or form, simply because we haven't escalated gear/levels to spiraling new heights. Yes... I know. I'm a heretic. You gotta have your "significant upgrade". Problem is.... the cost of this was that you drove yourself right out of the existing content.
So let me pose a question...... which would be more satisfying? Having a lot of raid material available that is still relevant?...... Or having big fat increases in gear power that marginalizes/reduces the skill required to accomplish these raids?
Raiding is what it is. I'm not going to be able to change it. This machine is built and well-underway with a full head of steam. Blizzard has already announced they aren't going to touch the stats, so that is a bit of a loss. People won't start running "clean" UI's. So that's a loss too. So how is Blizzard supposed to create new material that is challenging to people who are running suped-up UI's and who are able to coordinate with vocal commands? Blizzard DID kinda do that with heroic Ragnaros..... and look at the hate and discontent that came out of that. (though in all fairness..... Blizzard really screwed up with the bosses leading up to Rag and not having them 'step up' to Rag in a good way.)
I don't envy their position, because to me.... it seems like they are fighting against a situation that is becoming increasingly "unwinnable".
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