I know I'm going to get flamed for this.... but screw it....

Originally Posted by
Aggathon
There are several reasons, the three primary ones being, "it's sub-optimal" even if the people in guilds like Lore's and like my guild's was, we don't raid a LOT, but we like to get quality raiding time in when we do raid. We probably spend roughly (and sometimes less) total attempts than the hardest of the hardcore guilds, but it's spread out over months instead of weeks. We want the challenge of doing it without a flat blanket nerf. I agree with Lore that sometimes specific fights need specific nerfs, like SoD did, but blanket nerfs are... harsh at best.
This I can buy. I agree completely with Ion's earlier point (see my previous post). I agree with this concept. Nerf specific parts of bosses that are non-functional. Like the example you gave where "we need to stack 6 sub rogues". That sort of thing isn't "challenging"..... it's bullshit. It's forcing a raid to alter it's comp specifically to handle a task. It's something that 25's MIGHT be able to do, assuming they have the player base on standby who can jump in for a stupid mechanic, and something that 10's really can't, because for them, at a certain point class-stacking just makes it a new raid group (which it does for the 25 also, because they couldn't clear it with their base comp).
However... you say....

Originally Posted by
Aggathon
We want the challenge of doing it without a flat blanket nerf.
and then you follow it up with.....

Originally Posted by
Aggathon
Now, as you say "well just turn it off." The reasons why it's not a choice are as follows:
Bullshit Agg. I'm throwing the bullshit penalty flag.
You are effectively saying, you want one thing, but when afforded the opportunity.... OH NO I CAN'T DO THAT!!!
And then you give a list of excuses.
IF YOU WANT THE CHALLENGE..... AND IT'S THERE AND AVAILABLE.... DO IT.
Otherwise, you're just a hypocrite.

Originally Posted by
Aggathon
1) Homogeneity in raid philosophy. Just because *I* want to take the buff off, doesn't mean I can convince the other 9 or 24 people in my raid that it's a good idea (and they have valid reasons that will be listed below).
Sounds like you need to have a raid with people who share your "love of the challenge" instead of hanging out with those people who don't share your philosophy.

Originally Posted by
Aggathon
Pissing these people off and saying "no, you can't have your goodies even though the reward system for doing it with the buff or without the buff is the exact same other than this nebulous concept of doing it "pre-nerf" which is still not really pre-nerf b/c it wasn't done in blizzard's arbitrary time frame.
1) Well... why do they want something without earning it? I mean, that's the argument I see flung about by some people on here. They're just lazy and want stuff handed to them. This is a little bit hypocritical. If you guys REALLY want the prestige of beating it pre-nerf, or in pre-nerf equivalent conditions, you'd do it. Simply put... again.... this idea of challenge being all takes a back seat to these people's greater priority..... loot.
2) The "nebulous concept of pre-nerf".... it's easy. I mean, we have all of these videos and the ability to take screenshots, you can generate evidence of your accomplishment. Besides.... all that really matters to the person who "loves the challenge" is that they know they did it. Oh... but that's right. We need to have some sort of special cookie. It's not good enough for me to know I'm good enough.... I need a trophy.

Originally Posted by
Aggathon
There's not even so much as an achievement to prove that you DID it without the nerf.
What? You want something special? Just knowing you did it isn't good enough? Oh.... and by the way, if you do it in the timeframe BEFORE the nerf, the achievement marks the date that it was completed..... so.... if you did it before then, anyone IN THE KNOW (who are the people who you are obviously concerned about) will recognize the date stamp and say, "Yeah, that guy did it pre-nerf. They're awesome."

Originally Posted by
Aggathon
You don't get better gear, you don't get an achievement, and it's significantly easier.
Back to this issue about people not wanting to work for what they get. If the real priority was the challenge this would not even be an issue. The reality is.... challenge is not the primary motivation or consideration

Originally Posted by
Aggathon
People will follow the path of least resistance, especially in the kind of guild Lore and I describe (for the most part). It's like saying "well if you're not killing it on HC, why don't you just do it on Normal" only in this scenario "normal" gets you the exact same gear as HC. If there was zero reward for doing HC mode, almost no one would do it I'd imagine. If there was no tracking of who did HC, if there was no achievement, no loot, no NOTHING (just like turning off the debuff) you'd only get a handful of niche people that wanted to do it, and they probably wouldn't do it nearly as seriously.
Finally something we can agree on. People will follow the path of least resistance.....
even those who claim they "want a challenge" or are in it "for the challenge".
I pretty much agree with you on this point. Especially the last part that, you'd really only have a handful of niche people who really are playing it for the challenge, and not for some other motivation. In the end..... there are so many other things that drive these people in heroic mode, and "challenge" sure as hell is NOT the foremost of these. It's probably more like.... better loot.... ego in it's various forms (I'm better than players A, B, C, D).... and so forth.

Originally Posted by
Aggathon
2) Recruiting: If you choose to hold yourself back by continuing to do a fight without a nerf when it has been nerfed, and every other guild is 8/8 or 6/8 or whatever, and you're still back at 4/8 or 5/8 or something, it will be a lot harder to recruit. 25 mans especially have had recruiting problems unless you are on a server that can cater to it well. 10 mans have the inverse problem in that there are so many 10 man guilds that people can look for exactly the kind of guild they want. If you fall behind on the progression curve, recruiting becomes significantly harder.
But once again, this is a self-imposed issue. What's MORE IMPORTANT? Doing it for the challenge? Or having the perception of being "more accomplished"? Which it IS a perception because really, the people who did it WITHOUT the help/aid of nerfs or buffs HAVE ACCOMPLISHED the more difficult task. But no.... the PRIORITY (that which is more important) is NOT "the challenge".... the priority is RECRUITING and LOOKING LIKE WE'RE ACCOMPLISHED.

Originally Posted by
Aggathon
3) Min/maxing: We may not raid 40-60 hours in the first 2 weeks that an instance comes out, but that doesn't mean we don't want to min/max our gear and our output on a fight. Saying "well just turn the buff off" is equivalent to saying "well fights are a lot harder if you don't use epic gems, so why don't you just use all blue quality gems". It's purposefully hindering yourself on a fight when you can gain an advantage by doing something. And epic gems even have a downside, they're expensive! And there's zero downside to keeping the buff on. Like... it doesn't flow right with the philosophy and mindset of a guild like Lore and I's (which, btw, there are a LOT of guilds like us, it's not just some niche group of only a couple of guilds) to purposefully hamstring ourselves with respect to all other guilds.
Once again.... IF THIS WERE REALLY ABOUT THE CHALLENGE.... you would go for the harder fight.
You complain about min/maxing..... let's break this down...
1) must have gear maximized for effect ---- reduction of challenge
2) must have all possible buffs ------ reduction of challenge
3) must have all nerfs/buffs on ------ reduction of challenge
Yes, I'm playing "devil's advocate" a bit here. I understand the idea of preparing and getting into peak ability to perform, especially for the individuals.
But.... there is a difference between "being the best that I can be" versus "having the game 'rules' altered to my advantage". Maxing out gear and stats and such is the equivalent to a football player training, hitting the weights, and trying to be in peak condition prior to a game. Having the buff is like getting an extra yard or two every time that TEAM plays a down. You are 'being given something" that you didn't EARN.
So.... we could really say, all the guilds that did something pre-nerf.... they earned their stuff. Anyone who got loot/achieves/whatever post nerf.... well, "they were given" their win. Or as someone else here so eloquently put it......

Originally Posted by
Mwawka
The majority of the player base don't want to work for their rewards, but if they aren't given access to them despite that, they will likely quit the game. I know players who quit in t11 because they felt it was too hard and the game wasn't fun for them anymore. Quitting was an easier option for them than improving, which to me is disappointing, but let's face it, not everyone wants to challenge themselves that way. Blizzard has now told these players, through game design, that if they wait, they don't have to improve, so they will then wait for access to rewards that people used to have to improve their play to gain. Blizzard brings the content to their level, so why would they invest the time to bring their level to the content.
So which is it? Do they just not want to work for their awards? You know.... by running content without any nerfs or assistance? Is it "too hard"? Is quitting just an "easier option" for them instead? Or is that "not everyone wants to challenge themselves that way" by doing the content "pre-nerf"/pre-buff? Or is Blizzard just telling them "these players, through game design, that if they wait, they don't have to improve, so they will then wait for access to rewards that people used to have to improve their play to gain. Blizzard brings the content to their level, so why would they invest the time to bring their level to the content"

Originally Posted by
Aggathon
Like... it doesn't flow right with the philosophy and mindset of a guild like Lore and I's (which, btw, there are a LOT of guilds like us, it's not just some niche group of only a couple of guilds) to purposefully hamstring ourselves with respect to all other guilds.
Right.... because for you guys.... it's not about the "challenge". It's about completing the material or content in order to "prove yourself" in some way. But, then again.... if you're doing it with nerfs or a buff..... what are you really proving?

Originally Posted by
Aggathon
That a good enough explanation for you? That's three very solid reasons why you almost never see anyone take the debuff off for a first kill. Sometimes people will go back through and do it afterwards... you know when they have gear from the boss already and sometimes even more powerful gear from bosses further on... That hardly counts, imo.
Yeah.... but it's still taking on more of a challenge that those who take the buffs, ride it through to completion, and then rest on their laurels and whine that "the content isn't challenging".
TL;DR:
In the end, ALL OF THE CRAP ABOVE is why I fully and wholeheartedly support the following:
1) LFR for "those who want to see content). Here's your bunny-slope. Grats.
2) Normal for those who want a moderate challenge. This will be nerfed on bosses as appropriate. A raidwide buff may be applied to allow for groups to progress through the raid when they hit plateaus.
3) HEROIC MODE: No raidwide buffs. Ever. Nerfs ONLY to mechanics or content that has been shown to be dysfunctional by the raiding community (H-Rag health being insanely high.... H-Spine dps needed just insane) and is of a nature that effectively makes the boss unkillable. No instance-wide nerf to bosses. If you can't progress..... get better. If you'e not good enough to kill a heroic boss, either as a raid, or individually.... too f**king bad. GET. BETTER.
End the double standards and hypocrisy. Make heroic raiding a true, inflexible competitive standard for guilds/raid teams to judge themselves by. It'll end solve all of these issues when Blizzard comes out and says, "This is how it is.... we're not compromising this content. You either can cut it, or you can't."
P.S. - Agg.... I have nothing against you personally.... I'm just really tired of listening to the heroic raiding community whine about how things are being "casualized" but refuse to take it upon themselves to push a higher standard. They don't want things handed to anyone and complain that no one wants to work for their prestige..... but when things are handed out or made easier, they jump all over it faster than we can freakin blink.... and then proceed to complain about anyone "not them".
No one tanks in a void.........
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