And lore and I's argument is that the way to get around people hitting that wall is NOT to arbitrarily nerf the entire instance and also NOT to arbitrarily nerf the entire instance on an arbitrary time table that is not based off of whether or not people are getting stuck. He and I would advocate specific nerfs to specific bosses, like the Spine of Deathwing nerfs where they nerfed the health of the burning tendrils or whatever it was to prevent guilds from having to class stack like 6 sub rogues in order to even have a chance of doing the fight. If they look at their data and go "hrmm... people seem to be brick walling on the gigglesplat boss, there's very few new kills, okay let's tune this mechanic back a little bit" then I'm OKAY with that. I am not okay with "hrmm... people seem to be brick walling on the gigglesplat boss... let's nerf the entire instance by 5% every 4 weeks"
Originally Posted by Zoltar
And again, turning off the debuff is only an option in the sense that it is physically possible to turn off the debuff, but that's much the same as saying "well I could also jump off a bridge because I'm physically capable of doing it, but why would I, there's no reward." But people jump off bridges all the time, SO IT'S STILL A CHOICE RIGHT!?
WRONG. It is a non-choice, it is the illusion of choice, not the other way around.
Until you can disprove/counter argue effectively the 3 well written points I posted about why, then you will not change my mind on this.
"If the world is something you accept rather than interpret, then you're susceptible to the influence of charismatic idiots." -Neil deGrasee Tyson
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