Here's my reply to Blizzard....
"You know how you guys were once looked up to as presenting a high quality product, and being possibly THE premiere company in the video game industry, and had a fantastic reputation for making a world-class product? You know how you have recently come under fire from fans in regards to the game generally 'not being as awesome as it used to be', and all the grumblings you hear from your fanbase about how there's just something wrong with WoW? It's because you guys at Blizzard are CHASING A BUCK instead of STANDING YOUR GROUND and drawing the line on a committment to excellence."
Blizzard found that out painfully and has taken more time on D3.... but even there, you can perceive a shift towards money-grubbing versus making a really kick ass product, letting it sell, and making money based off of the awesome success of your product instead of gimmicks (D3 AH).
Unless they're really ok with the transformation. But everything comes at a price.
You're probably correct about a lot of this. And I agree with the essence of your last statement. Leave heroics alone as an untarnished product. Take a damn stand for your product and leave it hard.
(Just an interesting side thought....... What would the difficulty level be if the game COULD NOT be updated? How hard would the game likely be made?)
H-Rag became a thing that DROVE people. Beating it was one hell of an accomplishment, thus people pushed for it hard.
Again, we've all heard the talk about how "raiding has gone soft" compared to what it was in TBC. Fix it! Make heroic modes that place!!! Make heroic modes that spot where the kid gloves are off and there is some sort of progressive difficulty increase. I realize we can't really just got back to that, but you can bring back some of that spirit in heroic modes. Make them a "clean product".
Hell... maybe make an attunement of the sort that, you can go straight into heroic mode for a new raid tier only so long as you completed heroic mode on the previous tier. Crazy idea, but it would introduce some idea of progression back into the equation.
I get it Agg. you want the satisfaction of the kill. The satisfaction of triumph over what you feel is a true challenge. But doesn't it feel a little less awesome when it comes after a nerf? I'd bet you sit there and think, "I know I coulda whooped this shit without the buff."
I get the nature behind your thinking. I understand it all too well. It's the same thing that drives me to try alt specs and sometimes weird gear setups.... because I think (regardless of whether it's true or not) that there might be a better way... a way to gain an edge and overcome. Like.... maybe running my DK with strength dps trinkets might help the group push through Atramedes (which I did at times just because my survival wasn't an issue but the group was slackin' on dps). I didn't accept that concept of "I'm a tank, my dps doesn't matter." that I got from a lot of other tanks.
So, I understand your points about it being a "non-choice"..... and you understand my point that there actually IS a choice, just that, that choice goes against WoW-player nature (if not human nature). It's a set-up for failure. Both ends of that are why I STRONGLY advocate uncompromised heroic mode raids. It eliminates the "non-choice" by simply removing the option that no one is actually going to make use of anyway. Clean it up.... get rid of the false pretense. Blizzard needs to stop trying to make everyone feel good about themselves and in at least one part of the game say....
"No Mr. Bond...... I expect you to die....."