More bosses = better raid tier? I don't know man, that seems like a really simplistic way to look at things, and it's probably unrealistic to expect every raid tier to have that many bosses. Personally, I really dug firelands. I remember walking in there and being completely amazed by the scenery. There was a lot of trash, but there was a lot of variety to it. In a lot of ways, it was a throwback to Molten Core, and for some reason the trash there just seemed fun (for trash anyway). The bosses were cool, and the Rag fight was epic as hell. Just a really fun tier. Maybe because my guild only raids about 5-6 hours a week, we don't get burned out on a smaller tier as easily as more dedicated groups, but I do recall Lore saying that he though we would end up looking back at Firelands as the best raid of Cataclysm. I'm not sure what caused him to change his mind about it.
Last edited by Zoltar; 04-30-2012 at 09:23 PM.
All in all, it's an interesting idea. It makes the epic armor..... somewhat epic.
Issue I see is that the WoW population is pretty much "trained" at this point to expect full pieces of gear to drop off a boss. As adventurous as your idea sounds, I can also imagine the wails of the players saying that it's the MMO equivalent of "busywork". I mean.... the whole "collecting bear asses" thing doesn't elicit a positive reaction. On the flip side of this.... a shining example of what you talk about would be Quel'delar. I personally LOVED that quest and thought that was one of the more interesting parts of Wrath. I know other people who griped about it though.
Maybe salvage inscription by pairing that with the ability to switch the main stat on gear from INT to STR/AGI? Would work for shaman, pally, druid, Sadly, it also puts those hybrids a bit at the mercy of the inscriptionists of a realm.
No one tanks in a void.........
Does anyone know the guild Lore talked about in the first question? Want to see if still recruiting healers, since they lost all 3.