There already is a very basic "progress" classification system.
It's built into the game and is a very simple, binary, sort of thing. Problems arise though in tiers with multiple raids (this boss is harder or this instance is harder) or within the tier iteself (boss X killed pre-nerf). What's lacking is a system that quantifies some of the basic measures that the raiding community uses. I don't see Blizzard eager to jump into this beyond achievements though simply due to the issue that... if they insert themselves as a "judge" or "referee".... they open themselves to further criticism.
Say, Blizzard ranks boss A as worth more than boss B. Questions as to "Why?" What mechanics do they use to score this? How did they weigh this out? Guilds will inevitably try to "hack" that to aim for the things that will give them the "highest score".
And then, of course, there's the inevitable, "OMGZBLIZZ HOW R U SO FAIL?!?!?! BOSS B OBVIOUSLY > BOSS A!!!!!"
Postscript: This might be an area where something like what exists with EVE Online might be really handy. Where there is an "elected" player representation that has a voice/say over things. Say, for example... guilds involved with a World First Kill for a tier get an automatic seat at the table for sorting out the difficulty rating of various bosses for a tier.
Blizzard wants to bring the player.... so... bring them. Give them an official voice in a calm and rational manner. Just a thought.
Last edited by Leucifer; 04-11-2012 at 03:11 PM.
No one tanks in a void.........