
Originally Posted by
Ion
Well they DID explain how hit and expertise are going to work in MoP:
Hit removes misses from the table (7.5% from bosses/+3 level mobs)
Expertise removes dodges (and spell misses) from the table up to 7.5% (meaning, as a tank even if you get that 7.5%, you can STILL be parried at a 7.5% rate) and THEN removes parries up to the final cap (an additional 7.5% over the "dodge cap").
So, most classes would want 15% total hit+expertise (to cap spells for casters (and hybrids) or to cap hits and dodges for melee)...but if the theory of missing being crucial to (for example) warrior tank rage gen and therefore survivability then they'd need 22.5% total...15% expertise and 7.5% hit. Seems like...a lot. Also seems like there wouldn't be a whole lot of room left for actual "tank stats" either...
Also wondering how this will affect and be affected by threat generation. In the current model of 4.3.... threat is kind of a joke. If threat were to become an "issue" again, this could very easily affect survivability on that last level you mentioned. In other words.... how much can I afford to give up on my survival stats in order to ensure enough rage and threat gen?
No one tanks in a void.........
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