maybe sometime within the next decade I can get my beta invite and help out, until then, I'll just yell random things from the sidelines.
not that it makes a huge difference in the overall layout of itemization practices, haste also has the capability to increase the number of crits per time interval, where as hits can only increase the number of hits per time interval (this is because of auto attacks being on a 1 roll system, meaning there cannot be a "missed crit"). there is always the posibility that haste could (probably won't, but could) surpass hit after you have X amount of hit (but also being under the hard hit cap).
Also unless there is a significant buff to mastery/enrage effects/RB, haste is going to stomp all over mastery similar to how it does now assuming you have 2pc t13.




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