I honestly don't see your point. For Guardian/tank specs Feral Swiftness has always been a survival requirement and Bears never had the run speed (so they don't lose anything picking up Wild Charge). Sure, Feral spec loses out on either talent, but they currently are about the only melee class/spec in game that have both the 15% run speed AND a Charge ability, and that is mostly because previously they shared their talents with Guardians, who needed the Feral Charge.
On top of that, I would hardly call it 'vital' to your spec. Warriors have always done just fine without the run speed and other classes such as Rogues, Paladins, Shamans & DKs have done just fine without a Charge ability. Your argumentation only shows exactly meaningful the new talent choices are. You honestly want two talents, but can only pick one! You're just mad because thanks to the old 2-spec tree you had more than others and don't want to lose it in MoP.
Frankly, every class has choices to make and I think the Druid talents are pretty awesome. At least you don't have a talent that's a blatant copy of an entire Mastery system like Shamans do.





Bookmarks