Comparing those two are easy..... sure.
Originally Posted by Rawer
The problem comes in when you design a raid boss. If you want to make it challenging, you're going to want a fairly narrow performance band. What I mean by that is, say, for a 10 man boss, you're going to want a combined raid dps range to be within certain limits for a successful kill.
The problem will arise when you have larger differences between dps outputs.
I don't have the time at the moment to go into an extensive explanation of the math involved. But I'll make some handy predictions....
1) You'll see more bosses that become total lolstomps as groups gear up.
2) You'll see some bosses that are VERY nasty..... as in, "Make Heroic Ragnaros Look Like a Mewling Kitten"
The simple explanation is, when you start dealing with larger numbers, you're going to have a harder time fine tuning an encounter.
No one tanks in a void.........