
Originally Posted by
Tengenstein
How is it arrogant...
It was arrogant because you attempted to completely sideline a perfectly valid opinion that differed from your own. Worse, you chose to do so by snidely boiling said opinion down to a pithy rebuke that relied on obviously bad analogies. The fact you've since shifted tack to a more defensive discussion implies that you're aware of this fact.

Originally Posted by
Tengenstein
...Blizzard, a company that let block value be "brokenly weak" in one expansion, might just let mastery (which at this point is block value for prot warriors) be brokenly weak in another expansion?
Because they've never let it be weak - in fact, they've actively tried to avoid that scenario and went the whole hog in Cataclysm by changing value to a static 30% (outside of mastery modifiers, obviously). You could argue that Anub'arak was the first attempt at making block interesting, but that would be a very tenuous link.
My point is that mastery, the warrior block stat, was deliberately aimed at making block worthwhile. Completely devaluing it doesn't make any sense.

Originally Posted by
Tengenstein
...the MoP version of shield block might just make mastery redundant?
That's against the stated design intent from Greg Street himself.

Originally Posted by
Tengenstein
if it wans't a direct effective health increase, it didn't matter mana was nigh infinite, and healers where pumping out Healing at the tank regardless of the incoming tank damage, they didn't care if we parried, or didged, or took a hit full to the face they where still gonna just spam Holy light or its equivalent at us, they healed assuming the worse case scenario and we gemed and enchanted for the worse case scenario...
With mana no longer being infinite the way it was then, I personally feel this is a bad analogy. With mana mattering in MoP (presumably, of course), particularly at entry level raiding, stacking stamina to the exclusion of all else simply isn't compelling. Additionally, you never know; they might make good on their promise to stop making stamina the only solution to huge nukes.
Making mastery affect Shield Barrier is one such way of doing this.

Originally Posted by
Tengenstein
...furthermore we had so muchavoidance on gear and where so far into DRs it just wasn't attractive in wrath and in the last tier we had a whole 15% dodge taken away, and parry being on such Harsh DRs meant that stacking either was redundant.
We also didn't have reforging or a block model that was worth considering in the majority of content.
Times have changed, and in the case of block, quite dramatically so.
Unwavering Sentinel: Tales of a Protection Warrior Running Wild.
http://unwaveringsentinel.blogspot.co.uk
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