
Originally Posted by
Gregasaurous
Okay, so a question for you actively testing in Beta regarding the newest implementation of Shield Block mechanics, and how this will effect our stat priorities. So as i understand it Shield block now guarantees all attacks not avoided will be blocked for it's 6 sec duration. So if we are able to get 100% SB up-time or even close (possible? situational? nerf-bat inc?) mastery just became useless? If this is the case, then all our gear will be reforged avoidance (after hit/exp caps?), leaving nothing but stamina for our gems?
I'm no theorycrafter but that's what it's looking like. What a wasted stat eh?
"There are no men like me...only me."
-Kingslayer
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