I agree to an extent, but I would refer you to the "seeing it too much" argument lore has, and you talk about that below so I go more in depth down there.
Originally Posted by swills
Imo, there's a huge difference between wanting to play collegiate or professional level hockey and wanting to play a game. And there might be a lot of people that do take enjoyment in all the extra work it takes to play hockey.
If you want to be really good at Hockey, chances are that getting up at 5am to hit the gym before work every day, and spending tons of cash on equipment to enable you to play aren't really that "fun". Playing hockey is fun. You do the stuff you have to do to enable you to compete at the level you want to compete at. This is generally true for life.
It's a combination of 2 things. The first I like to call "TOC Syndrome"
It's a little different with LFR basically involving you getting burned out on content faster, but as different as LFR is from HC raiding, I'm not sure that you really are doing the "same fights" over and over. They look the same sure, but that's about it.
I personally think that the individual boss fights in TOC (Tournament of the Crusader) were really good, especially the HM bosses. To this day H-Anub25 was one of my favorite fights to organize and tank. I thought Twins and the PvP fight were really unique mechanics and ideas that I liked, and I really enjoyed beasts too actually, I thought the mechanics were fun. Jaraxass was kind of meh, but I still enjoyed it initially.
The problem with ToC, that it was only 5 bosses, no trash, AND YOU WERE DOING THE SAME BOSSES 4 TIMES A WEEK FOR 6 FREAKING MONTHS. Burnout GALORE! And 10 man normal Anub was a MUCH different fight than H-25man Anub, just like the LFR mode fights are different.
And even then, I think on a boss-by-boss basis, Dragonsoul is worse than TOC, and the way the instance was designed is just stupid, let me esplain -
LFR mode: the majority of the raid can ignore the majority of the mechanics, sometimes tanks have to be a bit more aware or get yelled at by someone that is but for the most part the only mechanic that really need to be adhered to is not getting hit by hagara's ice walls... there's nothing else tricky in LFR that more than a few people have to pay attention to, otherwise it's just "okay kill stuff"
Normal mode: okay now you have to pay attention to most of the mechanics, but there's a lot of leeway in whether or not you succeed.
Hard mode: okay now you actually have to pay attention to all of the mechanics, and on a few bosses there's a slight twist to the mechanics, but very few actual NEW mechanics.
Roll that all in to running it multiple times per week, and you begin to see what dragon soul is NOT fun, why HC raiders do NOT want to run LFR, and why it has been such a terrible instance that I honestly think is worse than TOC, mainly because the deathwing fight(s) were such a major letdown, imo. I think the "idea" of spine, of fighting on a giant dragon back, and having to do multiple stages to defeat a boss was kinda cool... but... implemented very poorly.
"If the world is something you accept rather than interpret, then you're susceptible to the influence of charismatic idiots." -Neil deGrasee Tyson
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