
Originally Posted by
Fetzie
With block being unreliable (i.e. not cappable), at this point in time I don't really see why we should do anything other than stack stamina :/
I DON'T WANT THIS!
I like playing around with stamina, mastery, dodge and parry rating to get the stamina while retaining block cap. I find this as fun, if not more fun, than actually tanking the instances. I also fail to comprehend why Blizzard hates the idea of block capping so much. Make the special attacks blockable, make the druid and dk masteries provide a similar benefit. There - I just made all 4 (5) tanks balanced and equivalent.
If druids, dks and brewmasters are balanced at the same level as a block capped paladin or warrior, what would the problem with block capping actually be?
Hmmm.... should I take a stab at this?
Because block capping is a "guaranteed" damage reduction. DK's and druids never had a 100% damage reduction coverage equivalent (until maybe 4.3 when DK's got some nice buffs to passive reduction).
Of course.... Blizzard could introduce a DK "weapon block" and for bears a similar effect.
As for the idea of why Blizzard hates block capping.... well it creates an "artificial" mechanic into the fights. It creates a line.... like the old defense rating.... that people are intentionally gearing towards vice actually "playing". Instead of playing and trying to "actively tank" better... people are now more focused on getting block capped.... and then trying to figure out how to tank.
I'd have to say that's one reason why. It's made CTC the new "Defense Rating".
The other reason.... well, for encounters, I just created a new mechanic that I have to take into account for encounter design. You now have to figure.... all paladins and warriors are going to be block/ctc capped.... meaning that a percentage of my attacks against these classes will be less threatenting. HOWEVER.... I can't compensate with larger hits as there are 2 classes that have "wonky" mastery mechanics instead and they would be negatively affected.
So... choice 1..... Give those two classes an identical functioning ability that raises them up and puts them on par.... giving the game a new "defense rating", which was something they said they wanted to get away from....
Or choice 2.... kick that from those two classes.... put them on the same playing field as DK's and Warriors.... eliminate the "Chase the Rating" game.... and make encounter design easier for me.
Choice 2..... makes DK's, bears, monks all balanced with a warrior and pally ..... by removing the block cap / ctc thing as a factor.
It's kind of like that evil genie who, when you ask them for a wish.... they twist your wish into something you didn't really intend.
Then again.... Blizzard has a long and delightful history of doing this.
Last edited by Leucifer; 04-02-2012 at 12:51 PM.
No one tanks in a void.........
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