Hi guys, my guild started on hc unsleeping the other day and have spent 2 nites getting him to 50% now and then but cannot get it any lower...
After doing ultra on normal today everyones dps was just above 32k....so now people are saying lets do HC ultra instead......would this seem like a good idea with that dps?
To get ultraxion you want the average dps of each damage dealer to be around 35k. This will be enough to kill him just before the damage gets really rough and the cooldowns start to drop off (5 mins 30). However, the damage isn't really what will stop you killing him, rather people derping Fading light (2 people + the tank need to react, and you can have as little as 3 seconds) or the Hour of Twilight rotation.
What was killing you on Yorsahj? Which blobs are you killing and how are you handling the Mana Void?
Yea but our 2nd tank is a dk sooo it would be wise to use and i dont have a dps spec on my warrior (or want one) it doesnt look like a change to fire spec would be too bad and if i use a rotation addon shouldnt be to long before im doing ok on it
To get ultraxion you want the average dps of each damage dealer to be around 35k.
Wasn't that the numbers from pre nerf? With 10% less hitpoints he should be fine with 32k on average, shouldn't he?
But a thing to consider: normal is WAY shorter (more proportional bloodlust & potion uptime). If you thing you have the dps go with Ultraxion, he's way less complex - only a giant target dummy if you watch your debuffs carefully (or set up power auras correct).
He has about 76 million left according to latest logs. Even the worst dps tank combo should be capable of dealing 10 million damage over the timespan of six minutes (~ 14k dps each), leaving you with 66 million for 6 dps or 11 million damage for everyone - that's only 30.5k dps.
If you want to kill it in 5:30 which is sort of needed with 2 healers
We killed him several times around the hard enrage timer and that was without any nerf, now it's 10% less damage incoming. Might depend on the healer setup but having a holy paladin just spamming holy radiance with the blue buff and you're almost ready for this if you time your raidcooldowns properly. We managed to do this pre nerfs with holy paladin + resto druid, +disc priest and +resto shaman - sadly i can't comment on holy priest. Wouldn't be to scared about the incoming raiddamage later on unless your holy paladin struggles regulary.
Priests main was disc up untill a couple of weeks ago so it wouldnt be a problem for him to change i guess if u think thats better...pally is good no problems there (except for the fact he runs about on one of those pink girly mounts)
IMO, Ultraxion is easier. Why? All it requires is simple basic self and raid awareness, and then it's a solid number check. Yes you will wipe several times (at the beginning or end) because somebody lost count of what HOT you were on, or they missed their Fading Light. Whatever the case may be, these can be overcome by smart players and maybe even good communication. When you progress on that fight, attempts get blurred, people lose track, so call everything out, you'll be ok. Healing gets fun at the end. If tanks time 4 set CD's well they can slip them in for the end of the fight when you want to start chaining raid CD's as well, there's that problem. Then there's the DPS check. He has (80,781,424-8,078,142.4) = 72,703,281 health on 10m heroic as of 4.3.3 6 DPS average 32k a piece, 2 tanks average 16k a piece. That's 224000 raid DPS, which in 330 seconds is 73,920,000 damage. GG (The 80 million number is from WoWhead at patch 4.3.0)
Why I don't like Yors? RNG. It can literally make or break your progression on this fight. Granted skilled raiders will overcome difficult situations, but better gear helps you do this. Marginally better DPS = adds die faster. Better geared healers = more bang for buck on a purple phase where every heal counts. Better geared tank, in your DK's case = less required skill, more LOL bloodshield /dance. Anyway, you see where i'm going with this. While in most situations when stuff gets rough you pop CD's. On Heroic Yorsaj shit can get rough twice in a row, or maybe 3 times if your life really sucks. That's when it's all on the player. It's not "impossible" for any Raid Group, just takes a little more of a boost for some then others. Such is the way of WoW.
Last edited by Gregasaurous; 03-09-2012 at 02:09 AM.