Here's my feedback
- Parry should not be slightly higher than Dodge. This is a commonly held fallacy because people saw this article without reading it entirely. The important bit to take home should be "When you are still hittable, the damage reduction given by Hold the Line is, relatively, not as important as keeping your dodge and parry balanced and covering the combat table."
- Your meta-gem recommendation is wrong. Even at relatively low gear levels (pre T11) warrrors should start using the eternal rather than the austere. http://bacondev.com/tankmeta/
- Pre full CTC the mastery Elixir and a Scroll of Stamina IX are better than the flask.or even if you want to swap in an extra stam trinket and can't quite keep Full CTC.
- On Single targets Blood and thunder to keep rend rolling is a bigger DPS increase over Cruelty (it sims better than SnB point for point!), for much the same reason Thunderstruck is usually better single target than Imp.Revenge
- Saying thereis only one single target Major Glyph choices are wrong. GoHT provides a Small increase to raid DPS, GoShockwave provides some single target DPS. GoSW can be useful on Ultraxxion HC, GoRP can be useful if your struggling with rage, and GoTC is nice for additional ranged attacks and keeping rend rolling on a single target whilst kiting. ALL would be superior on most fights to GoSR. additionally Thier are minor glyph choices: GoCommanding shout could be replaced by GoBS (or GoIS on trash) dependant upon raid make up.
- You do not need blood craze for AoE.
- You certainly do not need Gag Order for AoE
- Deep wounds is good on single targets. Its even better on AoE
- AoE spec is not optimal for AoE threat.
- Single target Priority/Rotation is wrong: SS>roll rend>shorten SS CD>SW>CB Revenge may not be worth including at all
- AoE rotation should prioritise SW over TC once rend has been spread.


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