I think the drama could be eliminated if they didn't make class exclusive legendary weapons, or at least they ditched the amount of time it takes to create one, but still made it challenging enough to get one. The problem with current legendary quests is that they require so many drops in order to create them. Get rid of item drops, or at least make a couple of their pieces for creation drop off bosses, while the rest require you to do special events during boss encounters like Vala'nyr and Shadowmourne as well as out of raid quests that you can do solo or with a small group, in order to create them. Especially if you are talking about tanking legendary items, which could actually get your tanks involved in boss encounters more then just being meat shields. I think the obvious flaw with tanking legendary weapons is that you have to design more then one and whatever special effect it has, would pretty much be like a 3rd trinket as opposed to increasing damage or healing.


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