LOL WHAT?! That... just... no.
Originally Posted by proudmoore
Okay 1st variance does not equal % increase. A variance implies a possibility of damage being somewhere on a bell curve, 10% pushes that bell curve higher, so even if you vary 10% from 40k dps down to 36k dps, a 10% boost would mean you'll vary (roughly) from 44k dps down to 40k dps. So worst case scenario compared to without the 10% buff, your raiders will always be doing their max possible DPS (even if they're low on their curve). Now I realize this is in terms of DPS and the buff doesn't actually INCREASE dps, but decreasing boss hit points is the same concept, the math works out the same unless there's someone that has an exponential increase based on % or something, but I digress.
Point is it makes a huge difference. Like... you only have to do 90% of the fight now with a 10% debuff... it... like... especially with how DS is designed and how massively impactful the 5% buff was... 10% is going to basically make the entire instance trivial. All you have to do is deal with the various mechanics, and that's about it.
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