Why I support nerfs
The casual guild
The casual guilds will probably see the most immediate benefits from this nerf in terms of progression but the least in the long term. Bosses will be going down faster, mechanics will naturally have more error allowance, and morale of casual guilds will raise as progression happens.
Players will still come and go, and some may decide that they want more of a challenge and start to look at forming hard mode groups or switching guilds altogether. But that is a natural part of any guild; personnel rotation happens. At the end of the day, this buff will probably attract and retain as many people as might move because of its effects.
The moderate guild
A moderate guild will see the least impact from the nerf, but it'll still be felt in a positive way. Chances are, if you're in a moderate guild, then the normal modes are cleared and hard modes are being worked on, albeit at a potentially slower pace than might be ideal.
The moderate guild will see some of the roadblocks standing in their hard mode raiding way evaporate. (Think if heroic Morchock has just a bit fewer HP -- no more 2% wipes -- or if Hagara's lightning did 5% less damage). These guilds will also have an easier and more relaxed time farming content to help them get their overall gear levels up. Yes, Spine and Madness are on farm, but there's still an enrage timer on Madness that has to be met, and an unfortunate mistake or two can erase 15 minutes of hard work. Those mistakes? Less likely to be deadly now, and that's a good thing.
Finally, the moderate raiding guild will have an easier time gearing people up to fill their ranks. Chances are the moderate guild doesn't have heavy standards when it comes to gearing but still requires at least a 384 level or so. With this nerf, maybe 378 would be OK if the person is well experienced or shows initiative and has a positive entrance interview. After all, if the boss has 10% less health, that means 10% less DPS needs to be done. Gearing happens more easily, and the people available to be geared up increases.
The hardcore guild
In my opinion, the hardcore guild has the most to gain from Dragon Soul nerfs.
It allows them to continue to progress through the hard modes at a pace that keeps them alive, even though many members want to take time off. If these guilds are the base of WoW that keeps our game alive, as some would contend, then Blizzard is directly giving them the tools they need to survive.
1) Nobody wants to: Nobody wants to play a game that is harder, exert more effort, and make there time in wow more challenging. If they wanted a more technically challenging game, if they did they would already be playing it.
2) The race: If your a true 'X first' guild, turning off the buff is akin to suicide. Your competition is 9 times out of 10 off your server. Those other guilds have the ability to leave the buff on. If you turn the buff off, and they leave it on, they are fighting a fight that is 5% easier. Its giving your opponent a handicap, making them run 5% less distance in a race.
-Yes the progression race is that tight. I don't know how many people follow it closely but the time between many world first kills this tier at least was measured in minutes. Even down to top 20 [insert localization] the competition is measured in hours.
3) After farm has started you want the nerf: If you have killed the content, you want your farm content to be nerfed. But you only want it to nerfed for yourself. A top end raiding guild after content has been cleared becomes so casual it shames most of WoW's population. We don't want to spend HOURS raiding. After we have killed everything, we really don't care what you do with your character, gear, gems, enchants as long as you pull decent numbers and everything dies.
Last edited by leethaxor; 02-26-2012 at 01:14 PM.
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