I'd add that the fight is so long that you can burn a BL on the first platform and have it up again by P2.
I'd add that the fight is so long that you can burn a BL on the first platform and have it up again by P2.
Some things to think about when doing this in 10-man mode:
The elementium bolt is a far greater threat then the blistering tentacles but this is through my own experience raiding with two different 10-man groups (none of them had a disc priest so that could be a factor). Because of this we've always picked Alexstrasza before Nozdormu since DPS has never been a problem as long as range focus on the outer tentacles first and the melee take down the middle ones. Not only does the initial blast hurt a ton but actually the ticking damage afterwards combined with the crush from the tentacle can easily kill someone so make sure you switch to it right away after it lands to kill it fast.
The impale that the tentacle does targets the one closest to him. This is important to know because if you're going with a tactic where you have the tank group up with everyone for the bolts impact he needs to be the one closest to the tentacle or else someone else is going to bite the dust.
The blistering tentacles seems to spawn for every 70% and 40% (although I'm not positive on this) so we've slowed down on the arm before these points when hemorrhage is getting close to easier focus on one set of adds at a time.
As mentioned above, the fight is long enough to pop two bloodlusts but we've often gone for the approach to pop it during Kalecgos' platform in order to maximize the damage output on the tentacle in order to get it down before the bolt spawns. This greatly reduces the likeliness of someone getting killed.
Lastly, in order to minimize the damage taken and reduce a whole lot of load on the healers, one trick you can try one the tentacles is to have the melee group bunch up on the tank (I don't think the tentacles can parry, but I'm not sure) and then have the ranged split up in a crescent shape with about 5 yards apart and no one behind the melee. If the melee group is targeted then everyone needs to be healed up but if a ranged is targeted then only one will have to be healed which saves a whole lot of mana.
Also, remember to use mana cooldowns heavily in this fight, as you want to walk in with close to full when you approach Kalecgos' platform.
Grindhouse @ Laughing Skull (EU)
Current progress: 13/13 HC T11, 7/7 HC T12, 8/8 HC T13
On 10 man you should only soak one bolt if its your first kill, its a nightmare as stated above.
The way we delt with this is to run 2 healers and one tank so that your dps is so high that after platform one (timing issue) you will allways kill the corrupted tentical at the back of the room before the bolt hits the speed reduction sheild. You have the dream state for the tank so if you cant kill the first corrupter before the bolt dont worrie tank has a 2nd cool down. Other platforms have a slightly better timming so it wont be an issue after that.
The way you position on 10 man is imporatant whilst the corrupter is up. The smash the corrupter does should never hit more than two people in 10 man. The melee can spread with just enough space so only one will be hit and then the range spread evenly behind the melee. (a lot of the time we only get one person hit but never more than two)
Having the corupter die before the bolt lands is such a life saver (as a healer going with one tank and 2 healers makes it less healing needed than if you have 3 healers 2 tanks) Trust me it works. This means u can have the melee and the range fall back onto a healer each when the bolt is about to land on platform 4 (we didnt fall into one group due to the time we had but we did have time to stack, if the corupter cant smash when u have the bolt explode you can heal it easy enough.
NOTE: as above if the corupter is up when the bolt lands you really dont want to stack for healing and it will be a lot harder.
The longer it takes to kill things the more healing needed - STACK dps in 10 man and the healing and tanking required is a lot less.
^ That being said, if you got a really good DPS team, going for 2-5-3 will be much smoother with the healing. 1-6-3 is also viable, but you have to have some sort of Hand of Protection rotation for the possible second impale (or just use a paladin tank).
No, that's the point, the faster the dps the less healing needed.going for 2-5-3 will be much smoother with the healing
You should put all ur effort into dps making the healing requirements much much lower.
When the dps is very good and they hit the right targets healing is a joke two man.
(3 man and lower dps makes healing much harder)
nice fancy guide.
too bad that its no use to 90% of wowplayers, since they killed him 3 weeks ago.
Morchok: 36235 (96.86%)
Warlord Zon'ozz: 31514 (84.24%)
Yor'sahj the Unsleeping: 33752 (90.22%)
Hagara the Stormbinder: 33028 (88.29%)
Ultraxion: 25391 (67.87%)
Warmaster Blackhorn: 20313 (54.30%)
Spine of Deathwing: 17521 (46.84%)
Madness of Deathwing: 11580 (30.95%)
That just means that 69.05% of raiders have yet to kill the boss on normal though
Last week we killed the boss with 1 tank, 3 heals, starting at alexstrasza and moving across each of the platforms. We killed the Mutated Corruptions before the second Impale.
Just providing my own experiences with this fight:
In my own 10 man group we were originally using 2 tanks 3 healers and 5 dps and the order that we completed the encounter in was green>red>yellow>blue. On the fourth platform we let the bolt hit the ground and kill it while using raid cd's to reduce damage. After all platforms are complete we defeat two waves of adds before finishing off Deathwing. This worked fine for us but took quite a long time so we came up with something a little easier and quicker.
Now we use 1 tank 2 healers and 7 dps and we follow the same platform order as in the previous strategy. With the mutated corruptions we burn them down before the second impale and they are usually dead before the bolt starts flying in. When we get to the 3rd platform (yellow for us) we end up killing the blistering tentacles before the bloods simply because they spawn in that order (normally we get bloods then tentacles). On the fourth platform we let the bolt hit the ground and kill it while using raid cd's to reduce damage. After all four platforms are finished and we are attacking Deathwing's head we only kill one set of adds before burning him and finishing him off.
Raid comp in first strat:
Tanks - warrior, deathknight
Healers - shaman, pally, druid
DPS - warrior, mage, priest, feral druid, hunter
Raid comp in second strat:
Tanks - deathknight
Healers - shaman, pally
DPS - same as above strat with added warrior and balance druid
Sorry for the long post! (also my first post xD)
Hope this can help some people out
While we have killed Madness on 10 man, we're kicking back into 25 man raiding. For 25 man raiding, is there a preferred raid set up similar to the 1 tank/2 heal 10 man strat? Like 1 tank, 4 healers, or something like that?
Our early kills we ran 2 tanks and 6 heals, at this point we just bring whoever doesnt call not it when we go to clear farm content the last hour of mondays raids, which is usually 2 tanks and anywhere from 5-7 healers(although who knows how many of them are dpsing)
The legendary only contributes about 5-7%the of a shadow priests dog post nerf which is about the equivalent of any of the madness weapons(even lfr versions). What class are you and what are you referring too with FE
Inexperieced tank here, trying to get it right the first time. Regarding:
Per the guide, "a" tank picks up the Mutated Corruption. I take it that the other tank remains on the claw (tentacle?)? So when the tanks swap immediately, the tank on the claw goes to the Mutated Corruption and the tank on whom Impale was cast switches over to the claw?When you first start on a platform, Deathwing won't have spawned anything yet, so you'll want to put as much DPS as possible into the Wing or Arm tentacle as you can before the Mutated Corruption spawns. Once that's active, a tank should pick it up and DPS should immediately switch and start burning it down as quickly as possible. Now, the damage it deals from Crush is in a cone, so it can help a lot to try and position the ranged and melee groups so that, when one is targetted, the other isn't hit. When it uses Impale, tanks should swap immediately and whichever tank was targetted should use a major defensive cooldown to make sure they can survive the hit when it comes.
Also, a question for the pally tank community, I can think of several "major defensive cooldown(s)" so I'm wondering, through my inexperience, which might be the best, next best (if the best is on cd), etc. We have several to choose from and some must obviously be better than others but I'd like an experienced opinion. Some, such as Hand of Protection, would appear to be inappropriate (in this case due to it's imposition of the inability to attack or use physical abilities for 10 seconds). I'm looking at possibly Divine Protection (it dumps aggro but it could possibly be picked up again immediately with Hand of Reckoning (pally taunt)), Ardent Defender, Guardian of Ancient Kings and maybe Divine Shield. Is there a warning or advance notice of any kind that Impale is about to be cast so that one of these Pally shields could be put up in time? Most of them wouldn't appear to do much good after the damage has been dealt (in that case I believe I would be looking for my Lay on Hands).
Finally, it appears from the guide that the Elementium Fragments don't need to be tanked, but the Elementium Terrors do need to be tanked. I take it that at this point there is one tank still on the claw and the other tank is tanking both Elementium Terrors. Is that correct?
Thanks in advance for any and all responses and my apologies if any of this is in the wrong forum.
Guardian will be up every Impale you need to take on each platform if you are two-tanking the boss. Divine Protection does not drop aggro and will not be enough on its own. Use Dream for as many Impales as possible. If you need to take a second Impale, Ardent Defender will save you. Use Divine Guardian when the Elementium Bolt hits the platform.Also, a question for the pally tank community, I can think of several "major defensive cooldown(s)" so I'm wondering, through my inexperience, which might be the best, next best (if the best is on cd), etc. We have several to choose from and some must obviously be better than others but I'd like an experienced opinion. Some, such as Hand of Protection, would appear to be inappropriate (in this case due to it's imposition of the inability to attack or use physical abilities for 10 seconds). I'm looking at possibly Divine Protection (it dumps aggro but it could possibly be picked up again immediately with Hand of Reckoning (pally taunt)), Ardent Defender, Guardian of Ancient Kings and maybe Divine Shield.
Every boss-mod should have an accurate timer for Impale. Lay on Hands should be used when you need it.Is there a warning or advance notice of any kind that Impale is about to be cast so that one of these Pally shields could be put up in time? Most of them wouldn't appear to do much good after the damage has been dealt (in that case I believe I would be looking for my Lay on Hands).
Elementium Terrors only spawn in the final phase. They are the only thing that needs tanking in this phase. Tank them inside the yellow circle to slow the Tetanus debuff stacking. You will need cooldowns after tanking them for about 5 seconds. You can use Divine Shield to clear the debuffs instantly.Finally, it appears from the guide that the Elementium Fragments don't need to be tanked, but the Elementium Terrors do need to be tanked. I take it that at this point there is one tank still on the claw and the other tank is tanking both Elementium Terrors. Is that correct?
Thanks Fetzie. Your patience and sharing of your knowledge and expertise are greatly apreciated
I was curious about your Raiding videos. I have been watching them for a while. i recently joined a hardcore raiding guild and they asked me to creat a website for them. I was wonder what your rules on reposting your videos are. I'd like to make a guide section on my forums and post ur videos in them. But i wanted to get Tankspots permission before i did. I'd like to hard copy them so they don't have to go to through links. But willing to do links if need be.