
Originally Posted by
canman
How do you control the ball bounce angle? Is it a function of your character angle to the ball, i.e. do you have to be facing straight at the ball?
It's supposed to be a function of the angle it collides, however good luck every figuring out the exact angle between the center of your character model and the center of a non-targetable model. It requires a bit of luck and some adaptability by your raiders to adjust as needed.

Originally Posted by
canman
How much are most ranged/melee group having to move to get to the ball?
If the ball is going left, we move left. If the ball is going right, we move right. In general you shouldn't have to move around a great deal, maybe 10 yards left or right at most. However it doesn't matter how far you have to move, if you have to bounce it back, you have to bounce it back.

Originally Posted by
canman
And one more question that I have seen, are group using a healing debuff on Zonozz to minimize his healing from psychic drain? In particular I could use wound poison to cause 25% healing reduction at some dps cost to me.
We aren't applying a healing debuff, however our tank is using cooldowns often with the intent on intercepting it (the amount healed is porportional to the damage dealt, so if you reduce the damage taken you reduce the amount healed). Neither is really required though provided you aren't letting him drain from more than one person.

Originally Posted by
canman
This fight is driving me crazy!
Don't worry, your mental state will be perserved after you kill him. You'll have brand new bosses to drive you crazy then.
"In anything, if you want to go from just a beginner to a pro, you need a montage." /w TankSpot WTB Montage for Raiders.
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