
Originally Posted by
Lore
Welcome to the Tankspot Dragon Soul raid guide. My name is Lore, and in this video we'll be showing you the Warlord Zon'ozz encounter. You'll need a single tank for this encounter, 6 or 7 healers, and a good mix of melee and ranged dps. This is a two-phase encounter that requires solid execution to pull off, but shouldn't pose too much of a problem once you've gotten the hang of things. So, lets get started.
Phase 1 - Abilities
The first and simplest ability in Zon'ozz's bag of tricks is Focused Anger. This is a stacking buff that increases the damage he does to the tank by 5% every 5 seconds.
He'll also use an ability called Psychic Drain. This is a frontal cone attack that deals a large amount of shadow damage to anyone standing in front of him, and heals him for 10 times the total amount of damage.
He'll also periodically debuff a random target with Disrupting Shadows, a damage over time effect. When this debuff runs out, or is dispelled, it will deal a large amount of shadow damage to the player it was on, and knock them back.
The most important ability in Phase 1 is his Void of the Unmaking. This is a large floating purple ball that will travel in one direction until it collides with someone. When it hits a player, it deals a chunk of shadow damage that gets split between everyone nearby, gains a stack of Void Diffusion, and bounces back in the other direction and. If it runs into Zon'ozz, it removes his stacks of Focused Anger, causes him to take 5% increased damage for each stack of Void Diffusion, and begins phase 2. If it gets away from you and runs into the wall, well... everyone dies, so don't let that happen.
Phase 1 - Strategy
The goal of phase 1 is to manage the Void of the Unmaking and keep it bouncing back and forth between two groups of players until you're ready for it to hit Zon'ozz. To do that, you'll need a ranged group and a melee group, with healers split between the two. The boss should be kept at the center of the pool in the middle of the room, with the melee group right behind him and the ranged group standing at the pool's edge. Now, he spawns the Void directly in front of him, so to start off, the tank should point the boss directly at the ranged group. As soon as the Void spawns, you'll need to swing him around quickly to avoid hitting everyone with Psychic Drain. From here, the ranged and melee group should start ping ponging the Void back and forth.
Meanwhile, you'll need to be dispelling Disrupting Shadows. The timing is important here. If you dispel it off someone whose group was just hit by the Void of the Unmaking, the extra damage will probably kill him. Dispel it just before the Void hits, and the knockback will either throw him out of the group, which means everyone else takes more damage, or worse, it will throw him into the Void by himself, killing him instantly and bouncing the Void off in who knows what direction. So, it's best to assign one person to dispel duty and dispel after the Void hits and that player has been topped off. It's not a bad idea to have them step to the side either to help make sure they don't get knocked into the Void.
Phase 2 - Abilities & Strategy
Now, you can technically stay in phase 1 as long as you like, but eventually his stacks of Focused Anger will start to get out of hand and you'll need to have the melee group step out of the way and let the Void hit him. This will most likely happen around the 6th bounce, but feel free to experiment a little. That starts Phase 2. He'll run to the center of the room and start channeling an ability called Black Blood of Go'rath. This causes everyone in the raid to take a fairly substantial amount of damage every second. Meanwhile he'll be taking increased damage himself, depending on how many times the Void bounced before you let it hit him.
To deal with this phase, have everyone stack up on the boss immediately to make healing easier. Now is a good time to use raid cooldowns, such as Power Word Barrier or Tranquility, and personal defensive cooldowns such as Feint or Divine Protection. However, you'll also want to be dealing as much DPS as possible during this phase, so avoid using abilities such as Ice Block or Dispersion unless absolutely necessary.
After 30 seconds, he'll stop channeling Black Blood of Go'rath and Phase 1 will begin again. Proceed exactly how you did at the start of the fight, with ranged grouped up at the edge of the pool and the tank pointing the boss directly at them until he summons a new Void of the Unmaking. Then turn him away, and fire up a new game of Pong.
This fight is heavily focused on your execution and your ability to work as a team. It may be tricky to get the hang of, but once you've got it, he'll go down in no time.
If you'd like more information on this or any other Dragon Soul encounter, head over to Tankspot.com and click the Movies link at the top of the page. Thanks for watching, and good luck.
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