Also if you ticket it you should get your item the next day.
I just want to go an say the thing I hate the most about Looking For Raid is....doing Looking For Raid. When 3.3 came out I was very excited with the new 5-mans being able to catch up with my friends item level quickly and run DS with them if they were to ever need me. In order to this I would want my guild to be the best possible so thats where LFR comes in.
I understand this is meant to appease casual players, but I currently am a casual player, and I can barely call LFR content. Dont get me wrong I think Blizzard did a great job implementing it but its not fun for me to do at all. Worst part is a queue up as a tank, so after dealing with extended queue times I actually have to tank. If I was main spec DPS I would simply /follow and afk.
Over time the idea of logging on and queueing up for a loot pinata made me sick and I kind wound up not logging on at all. I just feel their is no true progression for a casual anymore, just hand outs.
Well put, Kahmal.
Originally Posted by Kahmal
I see no real way for Blizzard to implement an alternate LFR type progression for casual players. LFR is stupid easy, but even at the stupid easy level people still rage, die, wipe etc; putting in a normal mode LFR would just attract the same group as LFR does now but with the promise of better shinies. Incompetent in easy mode can work, incompetent in normal is a wipefest; can you imagine the rage and hostility that would ensue with every wipe as the "uber in their own mind" players wiped.
Hell, I was tanking Spine last night on my warrior and the other tank was clueless with the amal, the dps was killing the amal before it got 9 stacks, when it did get 9 stacks the tank brought it to the middle of the spine away from the plate, there were 5 or 6 tentacles down (we did get one plate off), bloods all over the place so I just said screw it as I was getting overwhelmed with bloods and was just Thunderclapping in the middle of the spine (then the raid, teach those little bastards a lesson) and watching Raid chat go nuts; funny as hell; the more they raged the more bloods I just gathered into the middle and finally just sat back and watched the show. Now that's on easy mode and the verbal abuse was insane (naturally the two healers who were doing 5k hps were among the most vocal) can you imagine if they had to deal with normal's mechanics?
Okay, I'll admit, LFR can bring out the asshole in me at times; I can't help it - I despise the know it alls in Raid Chat who act like they've gotten the world first DW or Rag kill. Especially the "omg, srsly, learn the fight" crap, like it's the end of the freaking world that there might be a wipe or someone made a mistake.
I really hate the community at large at times.
I have no problem with people that don't know what to do. But when I write "DO NOT HIT THE ****ING TENTACLES [insert name here] OR YOU WILL BE THE REASON WE WIPE !!!" in /say after a friendly request in raid chat before spine begins that we only kill one tentacle, I expect them to stop hitting the ***ing tentacles.
i just like that pitch Feralminded had earlier too just make true Heroics that drop LFR quality loot. In patch 3.2 I was on a WoW hiatus, when I came back (no guild mind you) I took the initiative to catch up with my friends through craftables, Fireland dailies and whatever FL pugs I could get into (guild run pref). It was a tedious process but patience paid off.
3.3 things just seem handed to you.
Just because Blizzard designed a raid difficulty that isn't what you personally want, doesn't make it bad.
3.2 I was running around trying to craft items, and get gear from FL dailies, reminded me of what I used to do during Burning Crusade, only I used to actually farm the mats back (which kept me busier) instead of just playing the AH and buying them. Then their was rep grinding (a lot more to do).
I stopped playing WoW and resumed playing League of Legends again simply because I was more intrigued by the idea of getting out of ELO hell, making progress with effort and feeling good at it, then just having things handed to me.
There's a difference between things being easy and things taking alot of time. the rogue legendary quests are a good example. the "go assassinate this dude" quests are fun and challenging, but they don't require anyway near the amount of time and commitment the "collect 333 bits of deathwing" quests do.
would have making LFR been 10 man, done by encounter rather than first 4/last 4 and be tuned to the same difficulty as 10 man really made it impossible? I think not.
the same reason LFG and heroic 5 mans are the same, to make it easier to get a group together at the times you play.
well you can either have a challenge or a loot pinata. you can't have the same encounter be both.
It's pointless to make it a challenge.
I choose loot pinata and getting into scheduled pugs that fit my game time. I don't even run with my guild, I ended up leading a 10 man casual guild to some good progression in order to get my 397s.The intended audience is for people that dont have the time to raid in scheduled guild runs. That is me. If I want to remain up to par in gear to get into decent pugs I need to run LFR, I just hate doing it. Its just a preference, I understand why it's so easy, I just like the feeling of progression even if your not in a progression guild.
There is no single target audience, there's 3;
1. The bad casuals who just want to "see" a raid.
2. The casual raiders who can't make a set guild schedule.
3. The min/maxer who needs 4pc to bolster heroic progression.
Last edited by Dreadski; 01-18-2012 at 11:27 AM.
3.3 there were no new factions to grind out reputation, and to pug you would want your gear as up to date as possible so therefore run LFR. At some point though unless I was with my friends the idea of just logging on pressing a button and sitting idle for a some time and collect loot just kinda made me sick is all. Its not fun, and I dont feel like I earned jack.