It was a good feeling as a warrior, tanking Shattered Halls with no CC. Huge epeen blaster.
Kathy, I said, "I'm lost" though I knew she was sleeping
I'm empty and aching and I don't know why
Counting the cars on the New Jersey Turnpike
They've all gone to look for America
Kahmal is right. The awesome feeling for a tank back then was knowing it took skill to allow DPS to operate at the bleeding edge, while at the same time not leaving you healer going "oom. I'm oom. Anyone? Oom?"
The teamwork mattered more then and I'd rather be part of a great team, than the only good player in an average team.
Ha. Average team indeed. Try this one on for size: End of Time, last boss (hourglass). Priest healer stands in breath and faceplants and the 3 dps die to ground effects. Tank pops CDs and hits hourglass, boss dies that attempt. Half the time I can't even score average players. I'm certainly not the best by any means and would never claim to be but really some common sense is totally lost on these people to even be able to cope with simple mechanics in a nerfed 5 man that allows you to go back in time and cheat death.
There have been other fights not requiring a taunt swap that are just as boring: Blood Queen being the biggest culprit for offtank boredom/afking and Yor'sajh being a current example of a boring single tank fight.
So I don't agree that taunt swaps being boring is the problem - although they certainly are not interesting. The problem is that the other tank, the one not currently tanking the boss, has nothing to do.
Cho'gall handled this well requiring tank swaps and throwing out adds for the current off-tank to pickup and drag around the room.
I feel like the boss design team blew their load all in T11. Almost all of the 2 tank fights in T11 were very interesting for both tanks with unique and fun stuff to do or at least interesting timing for what they had to do. Fireland just didn't have much in the way of two tank fights and dragonsoul just has the same old boring two tank stuff. I would really like to see a solid post-mortem on this expansion with explanations for WHY. We seriously got a LOT less content than previous tiers/expansions and there HAS to be a reason. Obviously they are reversing it for MoP because they realize they have to or let the product die ... but really blizz?
RIP Stormrage Horde ('05 - '11). Turaylon Horde since 11/11 where there's actually people
GM of Neolutum (always recruiting, PM me)
On normal mode 10man, 2-3 heals, the first 4 bosses are 1 tankable. CD management=win.
Ah yes, the good old BC times, where you had that great definition of "Main Tank" and "Off Tank" which still haunts us - and pisses me off!
Main Tank: Gets all the glory and all the first upgrades. Why? Because he drags the boss over there somewhere and keeps him still.
Off Tank: Gets the "Oh, you're just the off tank" treatment. Stands around somewhere to eat sparks. Stands around somewhere to eat the Hurtful Strike" Or runs around like mad collecting adds.
Thank you. I'd rather taunt-swap a single boss, or taunt-swap adds (Hi Ulduar Trash!) and have both tanks required to be similarly geared - and it not really matter "do you or I take him first", because it's two tanks playing, not MT and OT.
And I hate the current "Oh, single tank everything" stuff. If I wanted to play DPS, I'd bring my mage. Or my rogue. No, I don't have a dps spec, and my bags are full with trinkets and gear already. And the other tank is a tank because he likes tanking, too - and because he hates being Ret.
BC wasn't all great and wonderful, and Cata isn't all bad.
I'm actually rather tempted to try and Solo tank Gunship. the Debuffs from the adds aren't really much of an issue, and Blackhorns Devastates are quite dodge/Block/parryable, so naybve some smart trinkt choices and some HL kiting to reset stacks might work.