Hagara the Stormbinder
I will update this to keep it up to date with changes from both the PTR and live servers. The strategy that I post is what my guild/group used to kill the boss on PTR or live. If you have a more efficient suggestion please post to let me know.
Hagara, one of the first students of arcane magic under the Forsaken, showed surprising potential for one who had started learning so late in life. But her undisciplined attempts to bind elements into servitude, she was ensnared and twisted by the Windlord, Al'Akir. Now fiercely loyal to the Twilight's Hammer, Hagara binds others for her elemental masters to torment.
Hagara conjures crystals of ice that launch Ice Lance missiles towards a random player standing near Hagara. Ice Lance inflict 20,000 Frost damage in a 3 yard area around the first player the missiles impacts
Hagara traps 2/5 (10/25) random players a tomb of ice, stunning the targets until other players destroy the Ice Tombs.
Hagara Launches a blast of ice a random player, infliciting 78,000 Frost damage and reduces the players's movement speed for 4 seconds.
Hagara rapidly slices at her currect target, swinging for 50% normal weapon damage every .5 seconds for 5 seconds.
Frozen Tempest (Phase)
Hagara channels and fills the platform with a tempest of water and ice. The Tempest protects Hagar from all attacks and spells.
Four binding crystals move along the outside of the platform. Destroying all four of the crystals stops Hagara's channeling of Frozen Tempest.
Any player standing within Hagara's water bubble drowns, inflicting damage equal to 15% of their maximum health every second and reducing their movement speed by 50%
Four equidistant lines of ice extend out from Hagara and sweep across the platform. The Ice Wave inflicts 200,000 Frost Damage on any player caught by its movement and increases their Frost damage taken by 50% for 2.5 seconds.
Snowpacked Icicles fall around the edges of the platform. Where the icicles impacts the ground, it inflicts 100,000 Frost damage and knocks back any nearby players within 7 yards.
Hagara places a Frostflake on a random player, reducing their movement speed by 10% and an addition 10% every 1 second for 15 seconds When the Frostflake effect expires, a 10 yard radius area of frost forms underneath that player. The frost reduces any player's movement speed standing within the area by 50%.
Lightning Storm (Phase)
Hagara channels a lightning storm to electrocute the players on the platform. A Water Shield protects Hagara from all attacks and spells.
When players overload every Crystal Conductor, the feedback stops her channeling and causes her to suffer an Electrocution.
The feedback from the overloaded Crystal Condoctors stuns Hagara and increases her damage taken by 100% for 15 seconds.
Hagara eight Crystal Conductors to protect herself from the lightning storm.
-A Crystal conductor charged by the death of a Bound Lightning Elemental casts Lightning Conduit on the nearest player, inflicting 10,000 Nature damage every 1 second.
Lightning Conduit also connects the affected player to another player or Crystal Conductor within 10 yards.
Bound Lightning Elementals
Hagara calls elementals to aid her during the Lightning Storm. When a player kills an elemental, it causes a nearby Crystal Conductor to overload and electrocute nearby players.
Storm Pillars Will spawn in the Lightning Phase. These are basic void zones, that do about 30k damage.
Last edited by leethaxor; 10-28-2011 at 11:48 PM.
[Today 06:48 PM] Ion:swimming in a natural body of water ISN'T acceptable...it's momentarily tolerable