I'm not expert on DK tanks so take the following with a pinch of salt.
You want both Mastery and avoidance, I wouldn't worry too much about threat stats; while missing a Deathstrike is nasty it generally should not kill you and a dodge/parry will refund the runes anway so you can just try again next GCD, you should be able to produce enough threat without any hit or expertise so i wouldn't gem either of those or reforge to them either.
The balance of Mastery versus Avoidance is quite dynamic if you're tanking multiple adds you want to favour avoidance , but for single target tanking you favour mastery. However whatever you do you want to keep your avoidance ratings balanced when you're fully buffed, Horn of winter adds like hundred and something parry rating and Kings/MOTW adds about the same again, so even though at present in your unbuffed state youe parry and dodge ratings are pnly ~50 ratings apart when buffed that will jump to about 200 ratings apart.
I would also rethink talents, you want to get second point in Scent of Blood, and You don't necassarily need Abomination's Might or Crimson Scourge in the blood tree. AM can be provided by other classes (MM hunters, Enh shammied, Paladins) further more Tanks don't scale all that well with AP as we tend to get alot of it from vengeance, and Morbidity in the Unholy tree is better for AoE than Crimson scourge.
I personally favour Virulence over Unholy command as I don't find I need that many taunts and a 20% harder hitting diseases is quite nice. I also don't find Icy reach all that useful, I only Ice touch once per minute on most boss fights.
you could however keep Icy reach, drop 3 points into Runic Power Mastery and pick up Lichborne, combined with the Glyph of Death coul this can give you a powerful self healing setup as you pop LB and then Death coil yourself.


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