This is a pretty fun dungeon. I just did it today on the PTR. I do hope once it goes live that there's at least one potential kill mechanic for each boss. As in, "You dispel this and move" or "You stay away from the boss during this ability" or you just flat out die. That'd make it more fun, imho.
TOO MUCH, EXECUTUS!!!
Really, REALLY appreciate the Awesome run through's Aliena.. it's funny... TankSpot was my first Wow site, and it's transformed over the years from Mid BC to now... You guys have taken it to the next level having everything a raider/avid wow casual like myself could ever want in a fan site. Thanks again for everything you all do for our community!
As always, I find your videos to be entertaining, yet insightful. :3
Hopefully this dungeon actually offers something of a relaxing challenge.. as the footage you shared kinda makes it look like an overly boring dungeon that we'll get sick of quickly.
If I wasn't so bed ridden, I'd join the PTR. :P
Here's my feedback so far. xP
The trash on the way to the first boss is a little weak overall. Granted, they're more a setup for the boss' helpers during the fight, but maybe something to encourage control? Perhaps the adds could be given a point-blank explosion on death to necessitate killing them one by one, and healin before the next dies?
The first boss... fairly weak at the start. There isn't much punishment for letting Thrall freeze up. Perhaps the adds need to be a bit more threatening. The soft 'enrage' at the end feels right, though.
The trash on the way to Asira can be pretty harsh, especially if you're running without any of the 'hard cc' options for Humans. We found the best way to deal with this was to let Thrall face-aggro a pack, then pull one mob off at a time and burn it down. If the healer got some attention, snare/CC the add after said healer. Asira herself does okay tank damage when the healer isn't able to spam them, but otherwise is just a long fight drawn out by smoke cloud immunity. Perhaps make the daggers a bit more threatening, say adds a stacking damage buff the more daggers hit their intended target?
The trash on the way to the third boss was alright. A little damage buff could do them good, but otherwise they were solid enough for the last leg of the way down. Archbishop is fun, challenging and hard, well-tuned and befitting the final 5-man boss of Cataclysm. His waves come -just- fast enough to warrant quick and attentive relocation when one's coming, the bubbles/pools are punishing enough to kill DPS that don't move when one's flying at them, and overall the boss is a frenetic mix of quick feet and attention to the surrounding area. The dispellable debuffs aren't really cast enough, though, to where it becomes a real added threat to the fight.
Nice walk-through! This is a great dungeon, but I have never been able to complete it. I really appreciate all the great advice, and now I feel that I am better armed and prepared to face this dungeon once more, hopefully successfully this time. Hopefully my computer will co-operate when I try and log on. It has been acting up lately, I suspect that either the video card of the cpu is starting to fail on me. I am thinking about just buying a whole new system before it goes on the blitz. What do you guys think about hhgregg? Would this be a good place to shop for a new system? I appreciate your advice on this, thanks.
Last edited by Altheas; 11-26-2011 at 05:43 AM.
That silence mechanic on the second boss in here is a real pain in the butt. good to know you can avoid it a bit by "hiding" behind ppl. sooo ... stand behind the other ranged dps and you will out dps them everytime lol.