
Originally Posted by
Bigbad
Tank dps is only worthwhile on 10mans, which klausi runs afaik, and even then its only worth it on some encounters with a tight dps requirement.
Dont think this case doesnt only appear in 10man. You can see WoL from example warrior-tank-dps at 30k dps in fights, where the tank is nonstop at the boss, which is the dps from a Tier11 damagedealer. The most of them only went 10-13 expertise. This is a like you put an extra dd in your lineup (shorter fight, less dmg over time, etc. blabla)
But to the after ctc discussion. As a warrior i prefer to aim hardcap with SB, this will negate every peak on meele hit, which you face. i know it is a role-system to block and critblock, but 80-90 with hdl are enough to barely not critblock. To reach or aim for the real hardcap of warrior mastery doesnt make sense imo. To control your critblockphases trough SB is fine enough.
So what know?
Pro Stamina:
Non-Phys Peaks
Extreme Phys-Peaks
Catches some time for healers, if your out of luck
Little more AP = More DPS = More not needed aggro
Pro Avoidance:
- in case of parry, better hdl uptime
- less dmg, but incalculable for healers
- revenge-buff expires if not lucky (less aggro, an yeah without this arcane mages can be hard in their burnphase even wiht our 500%)
I think i would mix both options up, but i dare to get over 40-45% avoidance. The risk is imo to high after 15 avoids, that the healer can not accomplish the 3 hits after the luckyphase or other unexpectetd scenario of a suddenly dmg-peak no matter from what or why this is hitting you.
"calculating, calucalting, caclaulting, cacalutling, wtf where was i? Ahhh. Callcutaling now it makes sense!"
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