
Originally Posted by
Aliena
This is a walkthrough to End Time, the first newly released 5-man instance on the 4.3 PTR. Do note that all this footage is taken in the first stages of the PTR and the dungeon might receive significant changes in the future.
End Time is located in the Caverns of Time, and depicts a pretty macabre alternate reality in which Deathwing was not stopped from destroying Azeroth. This instance features a total of 3 encounters - the first two are randomly selected from a pool of 4 possible scenarios, the last encounter will always be Murozond in the Bronze Dragonshrine.
Let's go over the 4 changing scenarios. Echo of Jaina will greet you in the in the Azure Dragonshrine. In this vision you have to collect all 16 green fragments strewn about the place, after which Jaina will show up in the blue circle near the entrance. The priests in the trash packs will spawn little lightwells that need to be killed, as they do massive amounts of healing. Other than that, it's advisable to kill the trash packs near Jaina's spawn point, others can be avoided if your party is sneaky enough.
Jaina is a fairly easy opponent - she'll occasionally blink around and shower your party with frostbolts that require some healing, but neither of these abilities require special action. However, there's two things you need to watch out for: Frost Blades, which are very obvious and easily avoided. Standing in one of those will stun you for 5 seconds, so don't stand in them. Her most devastating ability is Flarecore, which is a little earthy-looking fireball she'll throw at a random location. Once she does this, someone needs to run to the Flarecore and stand in it to detonate it.
If no one detonates the Flarecore within 10 seconds, it'll explode on its own and deal massive AoE damage to every party member. Long story short, assign someone to stand in the Flarecores as they pop up. She also has a Pyroblast, but tank damage seems very low in this encounter as it currently is.
Echo of Baine will greet you in the Obsidian Dragonshrine. The trash in this part of the instance is currently pretty devastating but can easily be dodged. Yes, you don't have to kill a single trash pack. If you decide to do so anyway, have your tank point the dragons away from the rest of your party and dispel every magic debuff. A lot of the nasties are probably interruptable, but I didn't get a good enough look at their abilities in detail.
Baine himself will stand on one of 4 platforms in the lava. Before engaging him, you want to spread your ranged party members out over at least two of the platforms with the tank and melee on Baine's own platform. If possible, avoid dragging Baine into lava, as he gains a temporary buff whenever he touches it. Your party's melee also get a buff when touching the lava, so tanking him near it and having them dip in and out of it might be worth it.
Occasionally, Baine will throw a totem at a random party member - getting hit by a totem will throw that person off the platform, but they should quickly get back to the totem, pick it up and throw it back at Baine. Throwing his totem back at Baine before it disappears will take off 10% of his health, stun him for several seconds and also make him take double damage.
If you don't kill him quickly enough, Baine might jump onto a platform and pulverize it, which deals some damage to everyone on the platform and completely destroys it. If that happens, the party members on the destroyed platform should seek refuge on the tank platform and continue the fight as normal. It's worth spreading out over multiple platforms so less people have to move should this happen.
Echo of Tyrande will greet you in the Emerald Dragonshrine. Once you enter this area, you'll see a bunch of Nightsabers and a fountain of light. Drag any nightsabers that appear into the fountain of light and kill them there. Once the fountain disappears, move on to the next one (be sure that no party member gets left behind) and then repeat the process. After 5 fountains of light and many Nightsabers, Tyrande will spawn.
This is a very straightforward encounter. Basically, you want to avoid standing in anything Tyrande throws at you. Her basic attacks, Moonbolt and Stardust are unavoidable, but everything else is. She'll start out by throwing out Moonlances, which start out at her spawn point and travel outwards in a straight line. Standing in one will stun a player for 5 seconds and inflict some damage.
Her next avoidable ability is Eyes of the Goddess, little white balls of light that travel in a circular motion around the area. Standing in one will inflict significant damage and silence a player for 5 seconds. Think cyclones on Alysrazor, except less deadly.
When she's at 30% health, Tyrande will summon down Tears of Elune, which are blue missiles dropping out of the sky. Angling your camera upwards and zooming out should allow you to dodge most if not all of them. They don't deal much damage anyway though, so getting hit by them isn't the end of the world.
At 80% health and 55% health, Tyrande gains a stacking casting speed buff, for a combined total of 50% increased casting speed. This shouldn't be an issue, though. Damage is still low provided your party members don't stand in everything they possibly can.
Echo of Sylvanas will greet you in the Ruby Dragonshrine. I didn't notice anything particularly challenging about the trash leading up to her, so just kill the packs. You can ignore the vultures to the right.
Sylvanas is also fairly straightforward. Have your ranged members spread out at the beginning of the fight, so it's never more than one person that gets hit by Blighted Arrows. Blighted Arrows form a purple line on the ground and will deal damage as well as snare anyone within it, so just get out if she happens to cast it on you.
She also has two AoE abilities called Unholy Shot and Black Arrow which she'll use on a random party member and everyone nearby, which makes it an even better idea to stay spread out. Both of these will inflict 50000 damage to the target and everyone within 10 yards.
The key mechanic of this encounter is The Calling of the Highborne, where Sylvanas will ascend towards the sky and pull every party member towards her. A bunch of ghouls will spawn in a circle around her and start moving towards her. When the ghouls reach her, she'll sacrifice them which deals 300k damage to everyone within 10 yards. Moving through the ring of ghouls also inflicts massive damage, so the objective here is to mark ONE ghoul and have everyone kill it, which leaves a hole in the ring of ghouls that your party can escape through.
Once out of the ring, wait behind the missing ghoul until Sacrifice is cast, then spread out quickly as she'll follow it up with Blighted Arrows. Resume the fight as per normal until she's dead - she should not cast more than 2 Calling of the Highbornes before she dies.
Lastly, Murozond will await you in the Bronze Dragonshrine. He's your final opponent. Take out both trash packs and Murozond will become available. Have your tank face him away from the rest of your party, as he has a Flame Breath. Melee can safely stand as his back or his side. Have one party member stand near the hourglass in the middle of the area and have him click it around 80, 65, 50, 35 and 15% health - this will rewind time and reset all of your party's ability cooldowns as well as restore mana and health, which makes this fight incredibly easy. Also, Nozdormu will stand by and buff your party with Blessing of the Bronze Dragonflight, greatly increasing attack, casting and movement speed.
Murozond will throw Distortion Bombs at random party members, just get out of these when they're on you and enjoy this fun fight!
That concludes the "End Time" instance. I hope you enjoyed this walkthrough!
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